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GCMicroGamepadSnapshotData.xml
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GCMicroGamepadSnapshotData.xml
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<Type Name="GCMicroGamepadSnapshotData" FullName="GameController.GCMicroGamepadSnapshotData">
<TypeSignature Language="C#" Value="public struct GCMicroGamepadSnapshotData" />
<TypeSignature Language="ILAsm" Value=".class public sequential ansi sealed beforefieldinit GCMicroGamepadSnapshotData extends System.ValueType" />
<TypeSignature Language="DocId" Value="T:GameController.GCMicroGamepadSnapshotData" />
<TypeSignature Language="F#" Value="type GCMicroGamepadSnapshotData = struct" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="ButtonA">
<MemberSignature Language="C#" Value="public float ButtonA;" />
<MemberSignature Language="ILAsm" Value=".field public float32 ButtonA" />
<MemberSignature Language="DocId" Value="F:GameController.GCMicroGamepadSnapshotData.ButtonA" />
<MemberSignature Language="F#" Value="val mutable ButtonA : single" Usage="GameController.GCMicroGamepadSnapshotData.ButtonA" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ButtonX">
<MemberSignature Language="C#" Value="public float ButtonX;" />
<MemberSignature Language="ILAsm" Value=".field public float32 ButtonX" />
<MemberSignature Language="DocId" Value="F:GameController.GCMicroGamepadSnapshotData.ButtonX" />
<MemberSignature Language="F#" Value="val mutable ButtonX : single" Usage="GameController.GCMicroGamepadSnapshotData.ButtonX" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DPadX">
<MemberSignature Language="C#" Value="public float DPadX;" />
<MemberSignature Language="ILAsm" Value=".field public float32 DPadX" />
<MemberSignature Language="DocId" Value="F:GameController.GCMicroGamepadSnapshotData.DPadX" />
<MemberSignature Language="F#" Value="val mutable DPadX : single" Usage="GameController.GCMicroGamepadSnapshotData.DPadX" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DPadY">
<MemberSignature Language="C#" Value="public float DPadY;" />
<MemberSignature Language="ILAsm" Value=".field public float32 DPadY" />
<MemberSignature Language="DocId" Value="F:GameController.GCMicroGamepadSnapshotData.DPadY" />
<MemberSignature Language="F#" Value="val mutable DPadY : single" Usage="GameController.GCMicroGamepadSnapshotData.DPadY" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Size">
<MemberSignature Language="C#" Value="public ushort Size;" />
<MemberSignature Language="ILAsm" Value=".field public unsigned int16 Size" />
<MemberSignature Language="DocId" Value="F:GameController.GCMicroGamepadSnapshotData.Size" />
<MemberSignature Language="F#" Value="val mutable Size : uint16" Usage="GameController.GCMicroGamepadSnapshotData.Size" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.UInt16</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ToNSData">
<MemberSignature Language="C#" Value="public Foundation.NSData ToNSData ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Foundation.NSData ToNSData() cil managed" />
<MemberSignature Language="DocId" Value="M:GameController.GCMicroGamepadSnapshotData.ToNSData" />
<MemberSignature Language="F#" Value="member this.ToNSData : unit -> Foundation.NSData" Usage="gCMicroGamepadSnapshotData.ToNSData " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.TV(12, 2)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSData</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Version">
<MemberSignature Language="C#" Value="public ushort Version;" />
<MemberSignature Language="ILAsm" Value=".field public unsigned int16 Version" />
<MemberSignature Language="DocId" Value="F:GameController.GCMicroGamepadSnapshotData.Version" />
<MemberSignature Language="F#" Value="val mutable Version : uint16" Usage="GameController.GCMicroGamepadSnapshotData.Version" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.UInt16</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>