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GKFriendsHandler.xml
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GKFriendsHandler.xml
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<Type Name="GKFriendsHandler" FullName="GameKit.GKFriendsHandler">
<TypeSignature Language="C#" Value="public delegate void GKFriendsHandler(string[] friends, NSError error);" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed GKFriendsHandler extends System.MulticastDelegate" />
<TypeSignature Language="DocId" Value="T:GameKit.GKFriendsHandler" />
<TypeSignature Language="F#" Value="type GKFriendsHandler = delegate of string[] * NSError -> unit" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="friends" Type="System.String[]" />
<Parameter Name="error" Type="Foundation.NSError" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="friends">To be added.</param>
<param name="error">To be added.</param>
<summary>A delegate used with <see cref="M:GameKit.GKLocalPlayer.LoadFriends(GameKit.GKFriendsHandler)" /> and <see cref="M:GameKit.GKMatchmaker.FindPlayers(GameKit.GKMatchRequest,GameKit.GKFriendsHandler)" /> that defines behavior after the request completes.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>