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GKTurnBasedEventHandlerDelegate_Extensions.xml
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GKTurnBasedEventHandlerDelegate_Extensions.xml
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<Type Name="GKTurnBasedEventHandlerDelegate_Extensions" FullName="GameKit.GKTurnBasedEventHandlerDelegate_Extensions">
<TypeSignature Language="C#" Value="public static class GKTurnBasedEventHandlerDelegate_Extensions" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit GKTurnBasedEventHandlerDelegate_Extensions extends System.Object" />
<TypeSignature Language="DocId" Value="T:GameKit.GKTurnBasedEventHandlerDelegate_Extensions" />
<TypeSignature Language="F#" Value="type GKTurnBasedEventHandlerDelegate_Extensions = class" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Extension methods to the <see cref="T:GameKit.IGKTurnBasedEventHandlerDelegate" /> interface to support all the methods from the <see cref="T:GameKit.GKTurnBasedEventHandlerDelegate" /> protocol.</summary>
<remarks>
<para>The extension methods for <see cref="T:GameKit.IGKTurnBasedEventHandlerDelegate" /> allow developers to treat instances of the interface as having all the optional methods of the original <see cref="T:GameKit.GKTurnBasedEventHandlerDelegate" /> protocol. Since the interface only contains the required members, these extension methods allow developers to call the optional members of the protocol.</para>
</remarks>
</Docs>
<Members>
<Member MemberName="HandleMatchEnded">
<MemberSignature Language="C#" Value="public static void HandleMatchEnded (this GameKit.IGKTurnBasedEventHandlerDelegate This, GameKit.GKTurnBasedMatch match);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void HandleMatchEnded(class GameKit.IGKTurnBasedEventHandlerDelegate This, class GameKit.GKTurnBasedMatch match) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.GKTurnBasedEventHandlerDelegate_Extensions.HandleMatchEnded(GameKit.IGKTurnBasedEventHandlerDelegate,GameKit.GKTurnBasedMatch)" />
<MemberSignature Language="F#" Value="static member HandleMatchEnded : GameKit.IGKTurnBasedEventHandlerDelegate * GameKit.GKTurnBasedMatch -> unit" Usage="GameKit.GKTurnBasedEventHandlerDelegate_Extensions.HandleMatchEnded (This, match)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 7, 0, ObjCRuntime.PlatformArchitecture.None, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="GameKit.IGKTurnBasedEventHandlerDelegate" RefType="this" />
<Parameter Name="match" Type="GameKit.GKTurnBasedMatch" />
</Parameters>
<Docs>
<param name="This">The instance on which this extension method operates.</param>
<param name="match">To be added.</param>
<summary>Developers should not use this deprecated method. </summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="HandleTurnEvent">
<MemberSignature Language="C#" Value="public static void HandleTurnEvent (this GameKit.IGKTurnBasedEventHandlerDelegate This, GameKit.GKTurnBasedMatch match, bool activated);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void HandleTurnEvent(class GameKit.IGKTurnBasedEventHandlerDelegate This, class GameKit.GKTurnBasedMatch match, bool activated) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.GKTurnBasedEventHandlerDelegate_Extensions.HandleTurnEvent(GameKit.IGKTurnBasedEventHandlerDelegate,GameKit.GKTurnBasedMatch,System.Boolean)" />
<MemberSignature Language="F#" Value="static member HandleTurnEvent : GameKit.IGKTurnBasedEventHandlerDelegate * GameKit.GKTurnBasedMatch * bool -> unit" Usage="GameKit.GKTurnBasedEventHandlerDelegate_Extensions.HandleTurnEvent (This, match, activated)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.None, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="GameKit.IGKTurnBasedEventHandlerDelegate" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" RefType="this" />
<Parameter Name="match" Type="GameKit.GKTurnBasedMatch" Index="1" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="activated" Type="System.Boolean" Index="2" FrameworkAlternate="xamarin-mac-sdk-14" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="match">To be added.</param>
<param name="activated">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="HandleTurnEventForMatch">
<MemberSignature Language="C#" Value="public static void HandleTurnEventForMatch (this GameKit.IGKTurnBasedEventHandlerDelegate This, GameKit.GKTurnBasedMatch match);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void HandleTurnEventForMatch(class GameKit.IGKTurnBasedEventHandlerDelegate This, class GameKit.GKTurnBasedMatch match) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.GKTurnBasedEventHandlerDelegate_Extensions.HandleTurnEventForMatch(GameKit.IGKTurnBasedEventHandlerDelegate,GameKit.GKTurnBasedMatch)" />
<MemberSignature Language="F#" Value="static member HandleTurnEventForMatch : GameKit.IGKTurnBasedEventHandlerDelegate * GameKit.GKTurnBasedMatch -> unit" Usage="GameKit.GKTurnBasedEventHandlerDelegate_Extensions.HandleTurnEventForMatch (This, match)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 7, 0, ObjCRuntime.PlatformArchitecture.None, "Use 'HandleTurnEvent' instead.")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.None, "Use 'HandleTurnEvent' instead.")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="GameKit.IGKTurnBasedEventHandlerDelegate" RefType="this" />
<Parameter Name="match" Type="GameKit.GKTurnBasedMatch" />
</Parameters>
<Docs>
<param name="This">The instance on which this extension method operates.</param>
<param name="match">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>