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GKTurnBasedParticipantStatus.xml
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GKTurnBasedParticipantStatus.xml
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<Type Name="GKTurnBasedParticipantStatus" FullName="GameKit.GKTurnBasedParticipantStatus">
<TypeSignature Language="C#" Value="public enum GKTurnBasedParticipantStatus" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed GKTurnBasedParticipantStatus extends System.Enum" />
<TypeSignature Language="DocId" Value="T:GameKit.GKTurnBasedParticipantStatus" />
<TypeSignature Language="F#" Value="type GKTurnBasedParticipantStatus = " />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.Native</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>An enumeration whose values specify the status of turn-based participants. (See <see cref="P:GameKit.GKTurnBasedParticipant.Status" />.)</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="Active">
<MemberSignature Language="C#" Value="Active" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype GameKit.GKTurnBasedParticipantStatus Active = int64(4)" />
<MemberSignature Language="DocId" Value="F:GameKit.GKTurnBasedParticipantStatus.Active" />
<MemberSignature Language="F#" Value="Active = 4" Usage="GameKit.GKTurnBasedParticipantStatus.Active" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>GameKit.GKTurnBasedParticipantStatus</ReturnType>
</ReturnValue>
<MemberValue>4</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Declined">
<MemberSignature Language="C#" Value="Declined" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype GameKit.GKTurnBasedParticipantStatus Declined = int64(2)" />
<MemberSignature Language="DocId" Value="F:GameKit.GKTurnBasedParticipantStatus.Declined" />
<MemberSignature Language="F#" Value="Declined = 2" Usage="GameKit.GKTurnBasedParticipantStatus.Declined" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>GameKit.GKTurnBasedParticipantStatus</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Done">
<MemberSignature Language="C#" Value="Done" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype GameKit.GKTurnBasedParticipantStatus Done = int64(5)" />
<MemberSignature Language="DocId" Value="F:GameKit.GKTurnBasedParticipantStatus.Done" />
<MemberSignature Language="F#" Value="Done = 5" Usage="GameKit.GKTurnBasedParticipantStatus.Done" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>GameKit.GKTurnBasedParticipantStatus</ReturnType>
</ReturnValue>
<MemberValue>5</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Invited">
<MemberSignature Language="C#" Value="Invited" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype GameKit.GKTurnBasedParticipantStatus Invited = int64(1)" />
<MemberSignature Language="DocId" Value="F:GameKit.GKTurnBasedParticipantStatus.Invited" />
<MemberSignature Language="F#" Value="Invited = 1" Usage="GameKit.GKTurnBasedParticipantStatus.Invited" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>GameKit.GKTurnBasedParticipantStatus</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Matching">
<MemberSignature Language="C#" Value="Matching" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype GameKit.GKTurnBasedParticipantStatus Matching = int64(3)" />
<MemberSignature Language="DocId" Value="F:GameKit.GKTurnBasedParticipantStatus.Matching" />
<MemberSignature Language="F#" Value="Matching = 3" Usage="GameKit.GKTurnBasedParticipantStatus.Matching" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>GameKit.GKTurnBasedParticipantStatus</ReturnType>
</ReturnValue>
<MemberValue>3</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Unknown">
<MemberSignature Language="C#" Value="Unknown" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype GameKit.GKTurnBasedParticipantStatus Unknown = int64(0)" />
<MemberSignature Language="DocId" Value="F:GameKit.GKTurnBasedParticipantStatus.Unknown" />
<MemberSignature Language="F#" Value="Unknown = 0" Usage="GameKit.GKTurnBasedParticipantStatus.Unknown" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>GameKit.GKTurnBasedParticipantStatus</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
</Type>