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IGKRandom.xml
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IGKRandom.xml
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<Type Name="IGKRandom" FullName="GameplayKit.IGKRandom">
<TypeSignature Language="C#" Value="public interface IGKRandom : IDisposable, ObjCRuntime.INativeObject" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IGKRandom implements class ObjCRuntime.INativeObject, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:GameplayKit.IGKRandom" />
<TypeSignature Language="F#" Value="type IGKRandom = interface
 interface INativeObject
 interface IDisposable" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Protocol(Name="GKRandom", WrapperType=typeof(GameplayKit.GKRandomWrapper))</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="GetNextInt", ReturnType=typeof(System.nint), Selector="nextInt")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="GetNextUniform", ReturnType=typeof(System.Single), Selector="nextUniform")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="GetNextBool", ReturnType=typeof(System.Boolean), Selector="nextBool")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="GetNextInt", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(System.nuint) }, ReturnType=typeof(System.nuint), Selector="nextIntWithUpperBound:")</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Interface for GameplayKit pseudo-random number generators.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="GetNextBool">
<MemberSignature Language="C#" Value="public bool GetNextBool ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool GetNextBool() cil managed" />
<MemberSignature Language="DocId" Value="M:GameplayKit.IGKRandom.GetNextBool" />
<MemberSignature Language="F#" Value="abstract member GetNextBool : unit -> bool" Usage="iGKRandom.GetNextBool " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("nextBool")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Retrieves a <see langword="true" /> or <see langword="false" /> value.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetNextInt">
<MemberSignature Language="C#" Value="public nint GetNextInt ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype System.nint GetNextInt() cil managed" />
<MemberSignature Language="DocId" Value="M:GameplayKit.IGKRandom.GetNextInt" />
<MemberSignature Language="F#" Value="abstract member GetNextInt : unit -> nint" Usage="iGKRandom.GetNextInt " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("nextInt")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nint</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Returns an integer within the bounds of the generator.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetNextInt">
<MemberSignature Language="C#" Value="public nuint GetNextInt (nuint upperBound);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype System.nuint GetNextInt(valuetype System.nuint upperBound) cil managed" />
<MemberSignature Language="DocId" Value="M:GameplayKit.IGKRandom.GetNextInt(System.nuint)" />
<MemberSignature Language="F#" Value="abstract member GetNextInt : nuint -> nuint" Usage="iGKRandom.GetNextInt upperBound" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("nextIntWithUpperBound:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="upperBound" Type="System.nuint" />
</Parameters>
<Docs>
<param name="upperBound">To be added.</param>
<summary>Returns an integer that is less than the upper bound of the generator and also less than <paramref name="upperBound" />.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetNextUniform">
<MemberSignature Language="C#" Value="public float GetNextUniform ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance float32 GetNextUniform() cil managed" />
<MemberSignature Language="DocId" Value="M:GameplayKit.IGKRandom.GetNextUniform" />
<MemberSignature Language="F#" Value="abstract member GetNextUniform : unit -> single" Usage="iGKRandom.GetNextUniform " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("nextUniform")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Returns a random floating-point value.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>