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<Type Name="MDLVertexAttributes" FullName="ModelIO.MDLVertexAttributes">
<TypeSignature Language="C#" Value="public static class MDLVertexAttributes" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit MDLVertexAttributes extends System.Object" />
<TypeSignature Language="DocId" Value="T:ModelIO.MDLVertexAttributes" />
<TypeSignature Language="F#" Value="type MDLVertexAttributes = class" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Contains valid vertex attribute names.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="Anisotropy">
<MemberSignature Language="C#" Value="public static Foundation.NSString Anisotropy { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString Anisotropy" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.Anisotropy" />
<MemberSignature Language="F#" Value="member this.Anisotropy : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.Anisotropy" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributeAnisotropy", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe the degree to which the surface changes appearance with rotation.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Binormal">
<MemberSignature Language="C#" Value="public static Foundation.NSString Binormal { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString Binormal" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.Binormal" />
<MemberSignature Language="F#" Value="member this.Binormal : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.Binormal" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributeBinormal", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe binormal vector data.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Bitangent">
<MemberSignature Language="C#" Value="public static Foundation.NSString Bitangent { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString Bitangent" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.Bitangent" />
<MemberSignature Language="F#" Value="member this.Bitangent : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.Bitangent" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributeBitangent", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe bitangent vector data.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Color">
<MemberSignature Language="C#" Value="public static Foundation.NSString Color { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString Color" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.Color" />
<MemberSignature Language="F#" Value="member this.Color : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.Color" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributeColor", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe color data.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="EdgeCrease">
<MemberSignature Language="C#" Value="public static Foundation.NSString EdgeCrease { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString EdgeCrease" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.EdgeCrease" />
<MemberSignature Language="F#" Value="member this.EdgeCrease : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.EdgeCrease" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributeEdgeCrease", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe edges that should not be modified during subdivision.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="JointIndices">
<MemberSignature Language="C#" Value="public static Foundation.NSString JointIndices { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString JointIndices" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.JointIndices" />
<MemberSignature Language="F#" Value="member this.JointIndices : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.JointIndices" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributeJointIndices", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe joint index data.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="JointWeights">
<MemberSignature Language="C#" Value="public static Foundation.NSString JointWeights { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString JointWeights" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.JointWeights" />
<MemberSignature Language="F#" Value="member this.JointWeights : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.JointWeights" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributeJointWeights", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe joint weight data.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Normal">
<MemberSignature Language="C#" Value="public static Foundation.NSString Normal { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString Normal" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.Normal" />
<MemberSignature Language="F#" Value="member this.Normal : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.Normal" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributeNormal", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe a normal vector.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OcclusionValue">
<MemberSignature Language="C#" Value="public static Foundation.NSString OcclusionValue { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString OcclusionValue" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.OcclusionValue" />
<MemberSignature Language="F#" Value="member this.OcclusionValue : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.OcclusionValue" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributeOcclusionValue", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe ambient occlusion data.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Position">
<MemberSignature Language="C#" Value="public static Foundation.NSString Position { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString Position" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.Position" />
<MemberSignature Language="F#" Value="member this.Position : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.Position" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributePosition", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe position data.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ShadingBasisU">
<MemberSignature Language="C#" Value="public static Foundation.NSString ShadingBasisU { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString ShadingBasisU" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.ShadingBasisU" />
<MemberSignature Language="F#" Value="member this.ShadingBasisU : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.ShadingBasisU" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributeShadingBasisU", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe the U component of a shading basis.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ShadingBasisV">
<MemberSignature Language="C#" Value="public static Foundation.NSString ShadingBasisV { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString ShadingBasisV" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.ShadingBasisV" />
<MemberSignature Language="F#" Value="member this.ShadingBasisV : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.ShadingBasisV" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributeShadingBasisV", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe the V component of a shading basis.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SubdivisionStencil">
<MemberSignature Language="C#" Value="public static Foundation.NSString SubdivisionStencil { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString SubdivisionStencil" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.SubdivisionStencil" />
<MemberSignature Language="F#" Value="member this.SubdivisionStencil : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.SubdivisionStencil" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributeSubdivisionStencil", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe data that control which neighboring vertices control subdivision.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Tangent">
<MemberSignature Language="C#" Value="public static Foundation.NSString Tangent { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString Tangent" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.Tangent" />
<MemberSignature Language="F#" Value="member this.Tangent : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.Tangent" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributeTangent", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe tangent vectors.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TextureCoordinate">
<MemberSignature Language="C#" Value="public static Foundation.NSString TextureCoordinate { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString TextureCoordinate" />
<MemberSignature Language="DocId" Value="P:ModelIO.MDLVertexAttributes.TextureCoordinate" />
<MemberSignature Language="F#" Value="member this.TextureCoordinate : Foundation.NSString" Usage="ModelIO.MDLVertexAttributes.TextureCoordinate" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("MDLVertexAttributeTextureCoordinate", "ModelIO")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>The vertex attribute data describe texture coordinates.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>
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