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SCNParticleModifierStage.xml
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SCNParticleModifierStage.xml
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<Type Name="SCNParticleModifierStage" FullName="SceneKit.SCNParticleModifierStage">
<TypeSignature Language="C#" Value="public enum SCNParticleModifierStage" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed SCNParticleModifierStage extends System.Enum" />
<TypeSignature Language="DocId" Value="T:SceneKit.SCNParticleModifierStage" />
<TypeSignature Language="F#" Value="type SCNParticleModifierStage = " />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Native</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Enumerates moments when the modifier specified in <see cref="M:SceneKit.SCNParticleSystem.AddModifier(Foundation.NSString[],SceneKit.SCNParticleModifierStage,SceneKit.SCNParticleModifierHandler)" /> should be applied.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="PostCollision">
<MemberSignature Language="C#" Value="PostCollision" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SceneKit.SCNParticleModifierStage PostCollision = int64(3)" />
<MemberSignature Language="DocId" Value="F:SceneKit.SCNParticleModifierStage.PostCollision" />
<MemberSignature Language="F#" Value="PostCollision = 3" Usage="SceneKit.SCNParticleModifierStage.PostCollision" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNParticleModifierStage</ReturnType>
</ReturnValue>
<MemberValue>3</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="PostDynamics">
<MemberSignature Language="C#" Value="PostDynamics" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SceneKit.SCNParticleModifierStage PostDynamics = int64(1)" />
<MemberSignature Language="DocId" Value="F:SceneKit.SCNParticleModifierStage.PostDynamics" />
<MemberSignature Language="F#" Value="PostDynamics = 1" Usage="SceneKit.SCNParticleModifierStage.PostDynamics" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNParticleModifierStage</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="PreCollision">
<MemberSignature Language="C#" Value="PreCollision" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SceneKit.SCNParticleModifierStage PreCollision = int64(2)" />
<MemberSignature Language="DocId" Value="F:SceneKit.SCNParticleModifierStage.PreCollision" />
<MemberSignature Language="F#" Value="PreCollision = 2" Usage="SceneKit.SCNParticleModifierStage.PreCollision" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNParticleModifierStage</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="PreDynamics">
<MemberSignature Language="C#" Value="PreDynamics" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SceneKit.SCNParticleModifierStage PreDynamics = int64(0)" />
<MemberSignature Language="DocId" Value="F:SceneKit.SCNParticleModifierStage.PreDynamics" />
<MemberSignature Language="F#" Value="PreDynamics = 0" Usage="SceneKit.SCNParticleModifierStage.PreDynamics" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNParticleModifierStage</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
</Type>