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IUIDragAnimating.xml
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IUIDragAnimating.xml
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<Type Name="IUIDragAnimating" FullName="UIKit.IUIDragAnimating">
<TypeSignature Language="C#" Value="public interface IUIDragAnimating : IDisposable, ObjCRuntime.INativeObject" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IUIDragAnimating implements class ObjCRuntime.INativeObject, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:UIKit.IUIDragAnimating" />
<TypeSignature Language="F#" Value="type IUIDragAnimating = interface
 interface INativeObject
 interface IDisposable" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Protocol(Name="UIDragAnimating", WrapperType=typeof(UIKit.UIDragAnimatingWrapper))</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="AddAnimations", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines/NIDAction) }, ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(System.Action) }, Selector="addAnimations:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="AddCompletion", ParameterBlockProxy=new System.Type[] { typeof(ObjCRuntime.Trampolines/NIDActionArity1V187) }, ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(System.Action`1<UIKit.UIViewAnimatingPosition>) }, Selector="addCompletion:")</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Interface for adding custom preview animations for lift, drop, and cancellation, along with the standard drag and drop animations.</summary>
<remarks>
<para>For example, developers can use this class to dim out or highlight other UI elements during a drag and drop operation.</para>
</remarks>
</Docs>
<Members>
<Member MemberName="AddAnimations">
<MemberSignature Language="C#" Value="public void AddAnimations (Action animations);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void AddAnimations(class System.Action animations) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.IUIDragAnimating.AddAnimations(System.Action)" />
<MemberSignature Language="F#" Value="abstract member AddAnimations : Action -> unit" Usage="iUIDragAnimating.AddAnimations animations" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("addAnimations:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="animations" Type="System.Action">
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BlockProxy(typeof(ObjCRuntime.Trampolines/NIDAction))</AttributeName>
</Attribute>
</Attributes>
</Parameter>
</Parameters>
<Docs>
<param name="animations">An action that animates UI elements.</param>
<summary>Adds the specified animation action.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AddCompletion">
<MemberSignature Language="C#" Value="public void AddCompletion (Action<UIKit.UIViewAnimatingPosition> completion);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void AddCompletion(class System.Action`1<valuetype UIKit.UIViewAnimatingPosition> completion) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.IUIDragAnimating.AddCompletion(System.Action{UIKit.UIViewAnimatingPosition})" />
<MemberSignature Language="F#" Value="abstract member AddCompletion : Action<UIKit.UIViewAnimatingPosition> -> unit" Usage="iUIDragAnimating.AddCompletion completion" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("addCompletion:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="completion" Type="System.Action<UIKit.UIViewAnimatingPosition>">
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BlockProxy(typeof(ObjCRuntime.Trampolines/NIDActionArity1V187))</AttributeName>
</Attribute>
</Attributes>
</Parameter>
</Parameters>
<Docs>
<param name="completion">The completion handler to add.</param>
<summary>Adds the specified <paramref name="completion" /> block to run when the animation ends.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>