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[ios] move sample from ZIP
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conceptdev committed Feb 18, 2016
1 parent 7122bc1 commit 10ecb60
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32 changes: 32 additions & 0 deletions StoryboardIntro/UnifiedStoryboard.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnifiedStoryboard", "UnifiedStoryboard\UnifiedStoryboard.csproj", "{E8AF843F-C5A0-403B-8489-AF7157A36CFD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
Ad-Hoc|iPhone = Ad-Hoc|iPhone
AppStore|iPhone = AppStore|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.AppStore|iPhone.Build.0 = AppStore|iPhone
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Debug|iPhone.ActiveCfg = Debug|iPhone
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Debug|iPhone.Build.0 = Debug|iPhone
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Release|iPhone.ActiveCfg = Release|iPhone
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Release|iPhone.Build.0 = Release|iPhone
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = UnifiedStoryboard\UnifiedStoryboard.csproj
EndGlobalSection
EndGlobal
47 changes: 47 additions & 0 deletions StoryboardIntro/UnifiedStoryboard/AppDelegate.cs
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using System;
using System.Collections.Generic;
using System.Linq;

using Foundation;
using UIKit;

namespace UnifiedStoryboard
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
// class-level declarations

public override UIWindow Window {
get;
set;
}

// This method is invoked when the application is about to move from active to inactive state.
// OpenGL applications should use this method to pause.
public override void OnResignActivation (UIApplication application)
{
}

// This method should be used to release shared resources and it should store the application state.
// If your application supports background exection this method is called instead of WillTerminate
// when the user quits.
public override void DidEnterBackground (UIApplication application)
{
}

// This method is called as part of the transiton from background to active state.
public override void WillEnterForeground (UIApplication application)
{
}

// This method is called when the application is about to terminate. Save data, if needed.
public override void WillTerminate (UIApplication application)
{
}
}
}

6 changes: 6 additions & 0 deletions StoryboardIntro/UnifiedStoryboard/Entitlements.plist
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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>
43 changes: 43 additions & 0 deletions StoryboardIntro/UnifiedStoryboard/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>UnifiedStoryboard</string>
<key>CFBundleIdentifier</key>
<string>com.your-company.UnifiedStoryboard</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>8.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIMainStoryboardFile</key>
<string>MainStoryboard</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
<key>UIPrerenderedIcon</key>
<true/>
<key>XSAppIconAssets</key>
<string>Resources/Images.xcassets/AppIcons.appiconset</string>
<key>XSLaunchImageAssets</key>
<string>Resources/Images.xcassets/LaunchImage.launchimage</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
</dict>
</plist>
20 changes: 20 additions & 0 deletions StoryboardIntro/UnifiedStoryboard/Main.cs
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using System;
using System.Collections.Generic;
using System.Linq;

using Foundation;
using UIKit;

namespace UnifiedStoryboard
{
public class Application
{
// This is the main entry point of the application.
static void Main (string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main (args, null, "AppDelegate");
}
}
}

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