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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 2012 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnifiedStoryboard", "UnifiedStoryboard\UnifiedStoryboard.csproj", "{E8AF843F-C5A0-403B-8489-AF7157A36CFD}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|iPhoneSimulator = Debug|iPhoneSimulator | ||
Release|iPhoneSimulator = Release|iPhoneSimulator | ||
Debug|iPhone = Debug|iPhone | ||
Release|iPhone = Release|iPhone | ||
Ad-Hoc|iPhone = Ad-Hoc|iPhone | ||
AppStore|iPhone = AppStore|iPhone | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone | ||
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone | ||
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.AppStore|iPhone.ActiveCfg = AppStore|iPhone | ||
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.AppStore|iPhone.Build.0 = AppStore|iPhone | ||
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Debug|iPhone.ActiveCfg = Debug|iPhone | ||
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Debug|iPhone.Build.0 = Debug|iPhone | ||
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator | ||
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator | ||
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Release|iPhone.ActiveCfg = Release|iPhone | ||
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Release|iPhone.Build.0 = Release|iPhone | ||
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator | ||
{E8AF843F-C5A0-403B-8489-AF7157A36CFD}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator | ||
EndGlobalSection | ||
GlobalSection(MonoDevelopProperties) = preSolution | ||
StartupItem = UnifiedStoryboard\UnifiedStoryboard.csproj | ||
EndGlobalSection | ||
EndGlobal |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
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using Foundation; | ||
using UIKit; | ||
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namespace UnifiedStoryboard | ||
{ | ||
// The UIApplicationDelegate for the application. This class is responsible for launching the | ||
// User Interface of the application, as well as listening (and optionally responding) to | ||
// application events from iOS. | ||
[Register ("AppDelegate")] | ||
public partial class AppDelegate : UIApplicationDelegate | ||
{ | ||
// class-level declarations | ||
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public override UIWindow Window { | ||
get; | ||
set; | ||
} | ||
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// This method is invoked when the application is about to move from active to inactive state. | ||
// OpenGL applications should use this method to pause. | ||
public override void OnResignActivation (UIApplication application) | ||
{ | ||
} | ||
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// This method should be used to release shared resources and it should store the application state. | ||
// If your application supports background exection this method is called instead of WillTerminate | ||
// when the user quits. | ||
public override void DidEnterBackground (UIApplication application) | ||
{ | ||
} | ||
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// This method is called as part of the transiton from background to active state. | ||
public override void WillEnterForeground (UIApplication application) | ||
{ | ||
} | ||
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// This method is called when the application is about to terminate. Save data, if needed. | ||
public override void WillTerminate (UIApplication application) | ||
{ | ||
} | ||
} | ||
} | ||
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<?xml version="1.0" encoding="UTF-8" ?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
</dict> | ||
</plist> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>CFBundleDisplayName</key> | ||
<string>UnifiedStoryboard</string> | ||
<key>CFBundleIdentifier</key> | ||
<string>com.your-company.UnifiedStoryboard</string> | ||
<key>CFBundleShortVersionString</key> | ||
<string>1.0</string> | ||
<key>CFBundleVersion</key> | ||
<string>1.0</string> | ||
<key>LSRequiresIPhoneOS</key> | ||
<true/> | ||
<key>MinimumOSVersion</key> | ||
<string>8.0</string> | ||
<key>UIDeviceFamily</key> | ||
<array> | ||
<integer>1</integer> | ||
<integer>2</integer> | ||
</array> | ||
<key>UIMainStoryboardFile</key> | ||
<string>MainStoryboard</string> | ||
<key>UIRequiredDeviceCapabilities</key> | ||
<array> | ||
<string>armv7</string> | ||
</array> | ||
<key>UISupportedInterfaceOrientations~ipad</key> | ||
<array> | ||
<string>UIInterfaceOrientationPortrait</string> | ||
</array> | ||
<key>UIPrerenderedIcon</key> | ||
<true/> | ||
<key>XSAppIconAssets</key> | ||
<string>Resources/Images.xcassets/AppIcons.appiconset</string> | ||
<key>XSLaunchImageAssets</key> | ||
<string>Resources/Images.xcassets/LaunchImage.launchimage</string> | ||
<key>UISupportedInterfaceOrientations</key> | ||
<array> | ||
<string>UIInterfaceOrientationPortrait</string> | ||
</array> | ||
</dict> | ||
</plist> |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
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using Foundation; | ||
using UIKit; | ||
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namespace UnifiedStoryboard | ||
{ | ||
public class Application | ||
{ | ||
// This is the main entry point of the application. | ||
static void Main (string[] args) | ||
{ | ||
// if you want to use a different Application Delegate class from "AppDelegate" | ||
// you can specify it here. | ||
UIApplication.Main (args, null, "AppDelegate"); | ||
} | ||
} | ||
} |
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