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Fixed up using orientations incorrectly according to latest CC# changes.
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Added Thumbs.db to ignore list.
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vchelaru committed Oct 13, 2014
1 parent 1ec8db7 commit c6ff01f
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Showing 5 changed files with 4 additions and 5 deletions.
3 changes: 2 additions & 1 deletion .gitignore
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Expand Up @@ -10,7 +10,7 @@ packages/
*.Designer.cs
*.designer.cs
*.DS_Store

*Thumbs.db
ContentControls/ContentControls/Resources/Values/PrivateStrings.xml

/AndroidMapViewBalloons/android-mapviewballoons/
Expand All @@ -29,3 +29,4 @@ google-play-services_lib
/OneABIPerAPK/Properties/AndroidManifest.xml.x86
/OneABIPerAPK/Properties/AndroidManifest.xml.armeabi-v7a
/OneABIPerAPK/Properties/AndroidManifest.xml.armeabi

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Expand Up @@ -15,6 +15,7 @@ namespace BouncingGame.Andriod
Theme = "@android:style/Theme.NoTitleBar",
LaunchMode = LaunchMode.SingleInstance,
MainLauncher = true,
ScreenOrientation = ScreenOrientation.Portrait,
ConfigurationChanges = ConfigChanges.Keyboard |
ConfigChanges.KeyboardHidden)
]
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2 changes: 0 additions & 2 deletions BouncingGameCompleteAndroid/BouncingGame/GameAppDelegate.cs
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Expand Up @@ -10,8 +10,6 @@ public override void ApplicationDidFinishLaunching (CCApplication application, C
application.PreferMultiSampling = false;
application.ContentRootDirectory = "Content";

mainWindow.SupportedDisplayOrientations = CCDisplayOrientation.Portrait;

GameScene gameScene = new GameScene (mainWindow);
mainWindow.RunWithScene (gameScene);

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Expand Up @@ -15,6 +15,7 @@ namespace BouncingGame.Andriod
Theme = "@android:style/Theme.NoTitleBar",
LaunchMode = LaunchMode.SingleInstance,
MainLauncher = true,
ScreenOrientation = ScreenOrientation.Portrait,
ConfigurationChanges = ConfigChanges.Keyboard |
ConfigChanges.KeyboardHidden)
]
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2 changes: 0 additions & 2 deletions BouncingGameEmptyAndroid/BouncingGame/GameAppDelegate.cs
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Expand Up @@ -10,8 +10,6 @@ public override void ApplicationDidFinishLaunching (CCApplication application, C
application.PreferMultiSampling = false;
application.ContentRootDirectory = "Content";

mainWindow.SupportedDisplayOrientations = CCDisplayOrientation.Portrait;

// todo: Add our GameScene initialization here
}

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