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ILocalize.cs
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ILocalize.cs
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using System;
using System.Globalization;
namespace UsingResxLocalization
{
/// <summary>
/// Implementations of this interface MUST convert iOS and Android
/// platform-specific locales to a value supported in .NET because
/// ONLY valid .NET cultures can have their RESX resources loaded and used.
/// </summary>
/// <remarks>
/// Lists of valid .NET cultures can be found here:
/// http://www.localeplanet.com/dotnet/
/// http://www.csharp-examples.net/culture-names/
/// You should always test all the locales implemented in your application.
/// </remarks>
public interface ILocalize
{
/// <summary>
/// This method must evaluate platform-specific locale settings
/// and convert them (when necessary) to a valid .NET locale.
/// </summary>
CultureInfo GetCurrentCultureInfo ();
/// <summary>
/// CurrentCulture and CurrentUICulture must be set in the platform project,
/// because the Thread object can't be accessed in a PCL.
/// </summary>
void SetLocale (CultureInfo ci);
}
/// <summary>
/// Helper class for splitting locales like
/// iOS: ms_MY, gsw_CH
/// Android: in-ID
/// into parts so we can create a .NET culture (or fallback culture)
/// </summary>
public class PlatformCulture
{
public PlatformCulture (string platformCultureString)
{
if (String.IsNullOrEmpty(platformCultureString))
throw new ArgumentException("Expected culture identifier", "platformCultureString"); // in C# 6 use nameof(platformCultureString)
PlatformString = platformCultureString.Replace("_", "-"); // .NET expects dash, not underscore
var dashIndex = PlatformString.IndexOf("-", StringComparison.Ordinal);
if (dashIndex > 0)
{
var parts = PlatformString.Split('-');
LanguageCode = parts[0];
LocaleCode = parts[1];
}
else
{
LanguageCode = PlatformString;
LocaleCode = "";
}
}
public string PlatformString { get; private set; }
public string LanguageCode { get; private set; }
public string LocaleCode { get; private set; }
public override string ToString()
{
return PlatformString;
}
}
}