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App startup crashes on iOS 17.0 / NewsstandKit issues #18964

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dalexsoto opened this issue Sep 7, 2023 · 97 comments
Closed

App startup crashes on iOS 17.0 / NewsstandKit issues #18964

dalexsoto opened this issue Sep 7, 2023 · 97 comments
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@dalexsoto
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dalexsoto commented Sep 7, 2023

If you have a Xamarin.Forms / MAUI app that targets iOS and has been built with Xcode 14.3.1 there is a high chance that this app will crash at startup on iOS 17. This is because Apple removed NewsstandKit from iOS 17.0 and there is a chance that your App is referencing this Framework depending on your linker settings.

In order to avoid this problem you will need to recompile your application:

.NET / MAUI

  • Make sure you are using at least Visual Studio 17.7.3+ which includes iOS workload 16.4.7098/7.0.100

Xamarin.iOS / Xamarin.Forms

Detect if an app is affected

It's possible to detect whether an app is affected by using otool from the command line to check if the app is linking (not weakly) with the NewsstandKit framework.

This app is affected, because cmd=LC_LOAD_DYLIB:

$ otool -l path/to/Debug/testapp.app/testapp | grep NewsstandKit -C 3
Load command 19
          cmd LC_LOAD_DYLIB
      cmdsize 88
         name /System/Library/Frameworks/NewsstandKit.framework/NewsstandKit (offset 24)
   time stamp 2 Thu Jan  1 01:00:02 1970
      current version 1.0.0
compatibility version 1.0.0

This app is not affected, because cmd=LC_LOAD_WEAK_DYLIB means it's linking weakly with NewsstandKit:

$ otool -l path/to/Debug/testapp.app/testapp | grep NewsstandKit -C 3
Load command 19
          cmd LC_LOAD_WEAK_DYLIB
      cmdsize 88
         name /System/Library/Frameworks/NewsstandKit.framework/NewsstandKit (offset 24)
   time stamp 2 Thu Jan  1 01:00:02 1970
      current version 1.0.0
compatibility version 1.0.0

This app is also not affected, because it doesn't link with NewsstandKit at all:

$ otool -l path/to/Debug/testapp.app/testapp | grep NewsstandKit -C 3
[no output]

Alternatively install an iOS 17 beta on a device and try to run the app. If it launches successfully, it's not affected.

@dalexsoto dalexsoto pinned this issue Sep 7, 2023
@rolfbjarne rolfbjarne added this to the Future milestone Sep 8, 2023
@RobSchoenaker
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The Visual Studio versions is correct? This version is not available for Mac OS. Latest version for Max OS is 17.6.3

@mlancione
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Does this only affect Xamarin.Forms and MAUI apps or also Xamarin.iOS apps?

@rolfbjarne
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The Visual Studio versions is correct? This version is not available for Mac OS. Latest version for Max OS is 17.6.3

For macOS you can just install the package "xamarin.ios-16.4.0.18.pkg" (link in the description)

Does this only affect Xamarin.Forms and MAUI apps or also Xamarin.iOS apps?

It may also affect Xamarin.iOS apps.

@RobSchoenaker
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FWIW: VS on Mac will ask for upgrade after manually installing the 16.4.018 package. Do not install that update, since is it a downgrade and will cause your iOS app to crash again.

@mlancione
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Is there a way to debug Xamarin.iOS apps on iOS 17? The debugger doesn't seem to connect for me despite launching the app manually. Does this require XCode 15 and therefore will not be supported for Xamarin.iOS apps?

@RobSchoenaker
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RobSchoenaker commented Sep 11, 2023

Does this require XCode 15 and therefore will not be supported for Xamarin.iOS apps?

I am using XCode 14.3.1, since Xamarin Forms does not support XCode 15. I can debug apps but had a hard time pushing a new version to Apple for review.
Not sure why your debug session fails. Did you remove the app from the development device completely?

@mlancione
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Does this require XCode 15 and therefore will not be supported for Xamarin.iOS apps?

I am using XCode 14.3.1, since Xamarin Forms does not support XCode 15. I can debug apps but had a hard time pushing a new version to Apple for review. Not sure why your debug session fails. Did you remove the app from the development device completely?

Debugging started working after a reboot. Debugging also seems to work using XCode 15 as well.

Although not officially supported by Microsoft, does the fact that Xamarin.iOS 16.4.0.18 seem to work with XCode 15 beta 8 to build a Xamarin.iOS app mean that we may have an additional year of use out of it before having to switch to .Net? This would be assuming we don't need iOS 17 specific APIs and assuming no breaking changes by Apple with future XCode 15 point releases.

@RobSchoenaker
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RobSchoenaker commented Sep 12, 2023

Good to hear that a reboot worked.

WOW! If XCode 15 'works' with Xamarin.iOS that would be very good news indeed. There was another issue raised here with a lot op people complaining that XCode 15 is not supported - and never will, unless the source code is ported to MAUI.

Even if this is not officially supported, it would give everyone some slack.

@jtorvald
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@RobSchoenaker That would make me and my team very happy indeed.

I can add to this that the additional build argument --weak-framework=NewsstandKit.framework/NewsstandKit as suggested by @RobSchoenaker in a previous issue also helps to work around this issue. We have multiple apps in production that needed this to be able to work in iOS17. This will result in NewsstandKit LC_LOAD_WEAK_DYLIB.

@RobSchoenaker
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RobSchoenaker commented Sep 12, 2023

@jtorvald - I may be repeating something here, but just to be clear: you can omit that build argument when using the linked "xamarin.ios-16.4.0.18.pkg" package from @dalexsoto
Just do NOT update VS for Mac when prompted after installing it! (as of september 12, 2023 that is, since this may change in a future release)

@jtorvald
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@RobSchoenaker good to know. Can I ask what happens if we would update VS for Mac at this point?
I'm running 17.6.3 (build 421)

@RobSchoenaker
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RobSchoenaker commented Sep 12, 2023

@jtorvald I will try to clarify - probably was not clear enough.

@dalexsoto mentioned the update package in the first message in this thread. When you install that package on your Mac and (re)start Visual Studio, you will be prompted to install an older version of xamarin.ios. I believe it was 16.4.0.16, which obviously will cause debugging to fail again if you removed the additional build argument.

Just ignore the message from VS for Mac to 'update', which is actually a 'downgrade'. I suppose VS for Mac will need to be updated to not mention the 'update/downgrade' now.

Does this make sense?

@jtorvald
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@RobSchoenaker yeah that makes sense. I thought you wrote not to update VS itself. Thanks.

@phillippschmedt
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@dalexsoto Hi, you are referring to https://download.visualstudio.microsoft.com/download/pr/de7f727f-243c-4429-8773-eebd735eb1bb/da4a65f27ace7f805914ef63661e0efd/xamarin.ios-16.4.0.18.pkg - Where did you find this release and where can I see the release notes? Thanks a lot

@LeadAssimilator
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I'm confused...I've updated VS2022 to 17.7.4 which includes XMI 16.4.0.15 and I let it update the paired mac to the same 16.4.0.15. I'm no longer seeing strong references to NewsstandKit like I was previously, but weak references and I didn't change any mtouch args to force it as weak either. As such, installing 16.4.0.18 appears to be entirely unnecessary.

So what is 16.4.0.18 is really need for then if the strong reference is gone in 16.4.0.15?

@rolfbjarne
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I'm confused...I've updated VS2022 to 17.7.4 which includes XMI 16.4.0.15 and I let it update the paired mac to the same 16.4.0.15. I'm no longer seeing strong references to NewsstandKit like I was previously, but weak references and I didn't change any mtouch args to force it as weak either. As such, installing 16.4.0.18 appears to be entirely unnecessary.

So what is 16.4.0.18 is really need for then if the strong reference is gone in 16.4.0.15?

We had to do multiple fixes to remove the strong reference in all cases.

Your project may only run into the first scenarios we fixed (and released) - which means you don't need 16.4.0.18, 16.4.0.15 may be enough. That doesn't mean other's won't.

@LeadAssimilator
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Ok thanks. It would be great if these versions were tagged to make tracking easier...

For anyone that is curious, the 16.4 packages are built from the xcode14.3 branch and .15 has hash 8c3876d and .18 has hash 9d26602. Here is the compare 8c3876d...9d26602.

To find the hashes for a pkg you can cat /Library/Frameworks/Xamarin.iOS.framework/Versions/w.x.y.z/buildinfo if you install it, or extract it via pkg-util on the mac or 7zip from windows - it is nested inside the monotouch.pkg/Payload/Payload~ file.

@IainS1986
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Has the Azure XamariniOS Pipeline task (https://moasure.visualstudio.com/Moasure2020/_build/results?buildId=1408&view=logs&j=d0c55d57-dc89-5219-b43a-87fc3bd7617e&t=760a608d-127a-5ce2-ccd3-71f0e97908ad&l=7) Have the correct above mentioned Xamarin IOS package update?

Can we rely on build from Azure using this task to work fine on iOS 17?

@IainS1986
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IainS1986 commented Sep 18, 2023

By the looks of the log, its only using 16.0.0.72 with XCode 14.2 - which seems quite far behind.

Is there anything we can do to ensure the latest is used? Are there plan to update Azure devops (and soon)?

I see the MacOS image that was used in one of our builds is macos-12 ... so this might be on us for neglecting to use a newer image (I can see macOS-13 is available, but that macOS-latest still points to 12?)
https://learn.microsoft.com/en-us/azure/devops/pipelines/agents/hosted?view=azure-devops&tabs=yaml#software

EDIT: Oh. Great. MacOS-13 image doesn't have Xamarin installed/support?

So is Azure DevOps support for Xamarin dropped sooner than the May 2024 deadlline?

@rolfbjarne
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By the looks of the log, its only using 16.0.0.72 with XCode 14.2 - which seems quite far behind.

Is there anything we can do to ensure the latest is used? Are there plan to update Azure devops (and soon)?

I see the MacOS image that was used in one of our builds is macos-12 ... so this might be on us for neglecting to use a newer image (I can see macOS-13 is available, but that macOS-latest still points to 12?) learn.microsoft.com/en-us/azure/devops/pipelines/agents/hosted?view=azure-devops&tabs=yaml#software

EDIT: Oh. Great. MacOS-13 image doesn't have Xamarin installed/support?

So is Azure DevOps support for Xamarin dropped sooner than the May 2024 deadlline?

I think these questions are better asked to the Azure DevOps team here: https://github.com/actions/runner-images/issues

@IainS1986
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IainS1986 commented Sep 19, 2023

Good to hear that a reboot worked.

WOW! If XCode 15 'works' with Xamarin.iOS that would be very good news indeed. There was another issue raised here with a lot op people complaining that XCode 15 is not supported - and never will, unless the source code is ported to MAUI.

Even if this is not officially supported, it would give everyone some slack.

Can Verify. I've installed 16.4.0.18 on my Mac, XCode 15 (not the beta, the release) and just ran a debug build and debugger connected all fine to my iPhone.

I don't have the NewsstandKit API issue as were Xamarin native with linker turned on so it is/was being stripped anyway.

But I have Xamarin IOS, on a mac, building with Xcode 15 and debugging straight to my iOS 17 device 👍
(Note with iOS17 I do have to tap to launch the app)

(No idea if an IPA would go through app store submittion mind)

EDIT - Also this VS Mac only, Rider doesn't appear to recognise the iOS 17 device when its plugged in like VS Mac does. But I managed to build to an iOS 16 device with XCode 15 in Rider fine.

@bobwhitten
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I'm a bit confused on how install Xamarin.iOS16.4.0.18 properly. I use VS for Windows. After installing the package on my Mac, of course now when I pair, VS complains that the versions are mismatched.
I feel like I missed somewhere the proper way to install the package or reconfig on VS for Windows.

AND, note -- I installed XCode 15 before this (somewhat unintentionally), and I can still build & debug on my iOS16.6 devices, but not on my iOS 17 devices.

@svaldetero
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For macOS you can just install the package "xamarin.ios-16.4.0.18.pkg" (link in the description)

How do I get this to work for a Maui / Microsoft.iOS project on macOS? I have 7.0.401 & 8.0.100-rc.1 installed and I still get the error. I tried adding <MtouchExtraArgs>--weak-framework=NewsstandKit.framework/NewsstandKit</MtouchExtraArgs> and still get the error.

@rolfbjarne
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I'm a bit confused on how install Xamarin.iOS16.4.0.18 properly. I use VS for Windows. After installing the package on my Mac, of course now when I pair, VS complains that the versions are mismatched.
I feel like I missed somewhere the proper way to install the package or reconfig on VS for Windows.

Windows is a bit more complicated, but I believe there's a way to skip the version check. I'll investigate and get back to you.

@phillippschmedt
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It works fine for me too with this version and XCode 15. Only issue is I need to manually start the app when debugging.

My main question that remains is, are we safe for iOS 17.x in general now? So does this mean we have until iOS 18/Xcode 16 before we can run into issues again?

@MariusPCK
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MariusPCK commented Oct 11, 2023

It works fine for me too with this version and XCode 15. Only issue is I need to manually start the app when debugging.

My main question that remains is, are we safe for iOS 17.x in general now? So does this mean we have until iOS 18/Xcode 16 before we can run into issues again?

You are never safe my friend, this is Microsoft.
On a serious note.. You are bretty much fucked for the future unless you move to MAUI :o

@krassx
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krassx commented Oct 11, 2023

@pvma @phillippschmedt Are you on a macOS Sonoma or some other version? For me, the proposed workaround only fixes the absence of devices/simulators in the list of deployement targets. Application itself is not deployed to the selected device.

@pvma
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pvma commented Oct 11, 2023

@pvma @phillippschmedt Are you on a macOS Sonoma or some other version? For me, the proposed workaround only fixes the absence of devices/simulators in the list of deployement targets. Application itself is not deployed to the selected device.

Yes, I am on macOS Sonoma

@phillippschmedt
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It works fine for me too with this version and XCode 15. Only issue is I need to manually start the app when debugging.
My main question that remains is, are we safe for iOS 17.x in general now? So does this mean we have until iOS 18/Xcode 16 before we can run into issues again?

You are never safe my friend, this is Microsoft. On a serious note.. You are bretty much fucked for the future unless you move to MAUI :o

Yes we already started migrating our app. But MAUI and its ecosystem is so unstable for us, that every month more we have before we are forced to move is a big relief. So the actual question is for people familiar with the issues arising from iOS Updates. My understand is that with 17.1 we will get a new XCode Version and then again we are in the risk of xamarin breaking. At the same time Apple is usually giving us around 6 months before rejecting apps build with the old xcode versions in the app stores. To me that means, after 17.1 release, we will have around another 6 months before we risk of running into issues again. Can anyone support or deny this claim?

@phillippschmedt
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phillippschmedt commented Oct 11, 2023

@pvma @phillippschmedt Are you on a macOS Sonoma or some other version? For me, the proposed workaround only fixes the absence of devices/simulators in the list of deployement targets. Application itself is not deployed to the selected device.

I am on latest Ventura 13.5.2, XCode 15, latest VS for Mac, and the xamarin version from this github issue. I usually work with Rider, Rider lists my iOS 17 device as incompatible. Deployment with VS for Mac works fine. App doesn't auto start after deployment, I need to manually start it on the device.

@krassx
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krassx commented Oct 11, 2023

@pvma @phillippschmedt Are you on a macOS Sonoma or some other version? For me, the proposed workaround only fixes the absence of devices/simulators in the list of deployement targets. Application itself is not deployed to the selected device.

I am on latest Ventura 13.5.2, XCode 15, latest VS for Mac, and the xamarin version from this github issue. I usually work with Rider, Rider lists my iOS 17 device as incompatible. Deployment with VS for Mac works fine. App doesn't auto start after deployment, I need to manually start it on the device.

Thank you for the prompt and detailed answer. Will try to reset my env and start over with a clean setup. Maybe this will help.

@phillippschmedt
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https://devblogs.microsoft.com/dotnet/announcing-dotnet-maui-in-dotnet-8-rc-2/

Bonus 2: Xcode 15 and Android API 34
Xamarin developers can now use Xcode 15 to target the latest versions (e.g iOS 17, iPad 17), and build for Android API 34 in order to be compliant with store policies. To do this, install Visual Studio 17.8 Preview 3 or the latest stable version of Visual Studio for Mac and configure your environment as usual. This does not provide newer platform APIs, but does enable existing projects to continue building while you complete your upgrades to .NET 8 and .NET MAUI regardless of the Xamarin end-of-support date next year.

@mnottbohm
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I updated today to the newest VS Version 17.7.5, but still getting the error on XCODE 15 and ISO 17.0.3

The application get pushed to the device, but debugger crashing with:

Rebooted everything already many time!

error MT1007: Failed to launch the application '/Users/markus/Library/Caches/Xamarin/mtbs/builds/CycleProCut/fddf4f2e7c374baf78f3512d57eb3202069ef7c9fd586893e5d728a34a19d339/bin/Debug/net7.0-ios/ios-arm64/device-builds/iphone12.5-17.0.3/CycleProCut.app' on the device 'iPhone 11 von Markus': Failed to launch the application 'com.companyname.cycleprocut' on the device 'iPhone 11 von Markus': Invalid Service Error (error: 0xe8000022)

Thanks,

Markus

@rolfbjarne
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We've released the fix for this:

App doesn't auto start after deployment, I need to manually start it on the device.

This is a known issue, Apple completely rewrote how the communication between the device and the Mac happens, so we have to figure out how to support launching on device using their new code. Hopefully we'll have this fixed relatively soon.

@svaldetero
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This is a known issue, Apple completely rewrote how the communication between the device and the Mac happens, so we have to figure out how to support launching on device using their new code.

Is there a Github item we can follow that tracks that issue?

@rolfbjarne
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This is a known issue, Apple completely rewrote how the communication between the device and the Mac happens, so we have to figure out how to support launching on device using their new code.

Is there a Github item we can follow that tracks that issue?

I've implemented a fix, and we'll try to get this released asap.

@thedee
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thedee commented Oct 12, 2023

This is a known issue, Apple completely rewrote how the communication between the device and the Mac happens, so we have to figure out how to support launching on device using their new code.

Is there a Github item we can follow that tracks that issue?

I've implemented a fix, and we'll try to get this released asap.

Anymore updates on this? We have customers bombing and need a fix asap. Our Xamarin.Form apps crashes right aways as explained in this post.

@IainS1986
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It's explained in the first post how to fix it.

Needing to launch the app manually to debug is a separate thing - and does not stop you doing a build the will work for your customers.

@thedee
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thedee commented Oct 12, 2023

It's explained in the first post how to fix it.

Needing to launch the app manually to debug is a separate thing - and does not stop you doing a build the will work for your customers.

We make our build with a DevOps Azure pipleline so we are kindof stuck.

@noahcolvin
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We make our build with a DevOps Azure pipleline so we are kindof stuck.

We use VS App Center, which is very slow to update, but the weak-framework fix has worked and has been deployed for weeks already without issue.

@IainS1986
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Well you're in for bad news, this fix is unlikely to make it onto azure DevOps. I posted asking and basically got a 'no' response.

This issue is, it needs osx13 in order to install the later Xcode, and the mac13 image does not have Xamarin support. Only the lower mac12 image does, but it can't have Xcode 15 so can't have this fix installed.

Your options are to do manual builds and upload those.

Or you can target mac13 image but you'll have to have build steps to install the Xamarin packages you need first.

Either way you'll likely have to look into sorting this yourself I think.

@thedee
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thedee commented Oct 12, 2023

We make our build with a DevOps Azure pipleline so we are kindof stuck.

We use VS App Center, which is very slow to update, but the weak-framework fix has worked and has been deployed for weeks already without issue.

With the "--weak-framework=NewsstandKit.framework/NewsstandKit" args are you able to debug or just make a build and it works? I tried the args and debugging doesn't work but have yet to try making an ipa and testing that out.

@noahcolvin
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We make our build with a DevOps Azure pipleline so we are kindof stuck.

We use VS App Center, which is very slow to update, but the weak-framework fix has worked and has been deployed for weeks already without issue.

With the "--weak-framework=NewsstandKit.framework/NewsstandKit" args are you able to debug or just make a build and it works? I tried the args and debugging doesn't work but have yet to try making an ipa and testing that out.

Yes, I haven't updated Xcode or installed the latest VS and Xamarin packages (so that I match App Center) and can still debug locally. I added that argument to all the build configs and it's working fine in iOS 17. App Center had no issue building and uploading to the store. Had it released a week before iOS 17 dropped.

@beeradmoore
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People keep mentioning AppCenter so I'll put this bit of info here.

Use boots to install later version Xamarin iOS and Android packages and don't wait for them to update it.

https://github.com/jonathanpeppers/boots

Additionally I went back and forwards with AppCenter support about Xcode 14.3 support. It (and 15) are available in some of their other iOS build systems (native and react from memory) but not the Xamarin ones.

I asked if we they can just add the build step to install Xamarin with booths on the later macOS images which should then have all the other required parts.

That has gone back to their engineering team to determine if it's possible/viable 🤞

@dalexsoto dalexsoto unpinned this issue Oct 13, 2023
@thedee
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thedee commented Oct 13, 2023

As it turns out I didn't have to do the --weak args. All I did was to add this to the App.xaml:

<Application ...
             xmlns:ios="clr-namespace:Xamarin.Forms.PlatformConfiguration.iOSSpecific;assembly=Xamarin.Forms.Core"
             ios:Application.HandleControlUpdatesOnMainThread="true">
    ...
</Application>

One of the crashes we were only gettiing on ios17 was:

Message=Objective-C exception thrown.  Name: NSInternalInconsistencyException Reason: Modifications to the layout engine must not be performed from a background thread after it has been accessed from the main thread.
StackTrace:
  at ObjCRuntime.Runtime.ThrowNSException (System.IntPtr ns_exception) [0x00000] in /Library/Frameworks/Xamarin.iOS.framework/Versions/16.4.0.18/src/Xamarin.iOS/ObjCRuntime/Runtime.cs:459 
  at ObjCRuntime.Runtime.throw_ns_exception (System.IntPtr exc) [0x00000] in /Users/builder/azdo/_work/1/s/xamarin-macios/runtime/Delegates.generated.cs:277 
  at (wrapper native-to-managed) ObjCRuntime.Runtime.throw_ns_exception(intptr)
  at (wrapper managed-to-native) ObjCRuntime.Messaging.void_objc_msgSend(intptr,intptr)
  at CoreAnimation.CATransaction.Commit () [0x00000] in /Library/Frameworks/Xamarin.iOS.framework/Versions/16.4.0.18/src/Xamarin.iOS/CoreAnimation/CATransaction.g.cs:90 
  at Xamarin.Forms.Platform.iOS.CADisplayLinkTicker.StartThread () [0x0003a] in D:\a\1\s\Xamarin.Forms.Platform.iOS\CADisplayLinkTicker.cs:61 
  at (wrapper delegate-invoke) <Module>.invoke_void()
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in /Library/Frameworks/Xamarin.iOS.framework/Versions/Current/src/Xamarin.iOS/mcs/class/referencesource/mscorlib/system/threading/thread.cs:74 
  at (wrapper delegate-invoke) <Module>.invoke_void_object(object)
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in /Library/Frameworks/Xamarin.iOS.framework/Versions/Current/src/Xamarin.iOS/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:968 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in /Library/Frameworks/Xamarin.iOS.framework/Versions/Current/src/Xamarin.iOS/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:910 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in /Library/Frameworks/Xamarin.iOS.framework/Versions/Current/src/Xamarin.iOS/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:899 
  at System.Threading.ThreadHelper.ThreadStart () [0x00008] in /Library/Frameworks/Xamarin.iOS.framework/Versions/Current/src/Xamarin.iOS/mcs/class/referencesource/mscorlib/system/threading/thread.cs:111 
  at (wrapper delegate-invoke) <Module>.invoke_void()

After doing that my application currently is working fine. We are still doing more test but ios17 so far starts up with no problems. Hopefully customers will have same good results.

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