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Implemented texture setting via D3D device - this is a workaround for users of NextGenGraphics and other similar plugins. Enable it with UseD3DDeviceTexture in the .ini in case you have any issues with the texture disappearing and/or looking weird.
Removed D3DX dependency by switching to the native texture loader - now the texture is stored in a TPK. Please unpack the contents of the zip to the root directory of the game to add the TPK to the game.
Added an option to change limits of maximum particles on screen and its accompanying NGEffectList
Added a control for adjusting the intensity value of sparks and other emitters if they have zContrail enabled