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drm/msm/dsi: Prevent signed BPG offsets from bleeding into adjacent bits
[ Upstream commit cc84b66 ] The bpg_offset array contains negative BPG offsets which fill the full 8 bits of a char thanks to two's complement: this however results in those bits bleeding into the next field when the value is packed into DSC PPS by the drm_dsc_helper function, which only expects range_bpg_offset to contain 6-bit wide values. As a consequence random slices appear corrupted on-screen (tested on a Sony Tama Akatsuki device with sdm845). Use AND operators to limit these two's complement values to 6 bits, similar to the AMD and i915 drivers. Fixes: b908032 ("drm/msm/dsi: add support for dsc data") Reviewed-by: Abhinav Kumar <quic_abhinavk@quicinc.com> Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org> Signed-off-by: Marijn Suijten <marijn.suijten@somainline.org> Patchwork: https://patchwork.freedesktop.org/patch/508941/ Link: https://lore.kernel.org/r/20221026182824.876933-11-marijn.suijten@somainline.org Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org> Signed-off-by: Sasha Levin <sashal@kernel.org>
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