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gpu: ipu-v3: Fix i.MX IPU-v3 offset calculations for (semi)planar U/V…
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… formats

[ Upstream commit 7cca7c8 ]

Video captured in 1400x1050 resolution (bytesperline aka stride = 1408
bytes) is invalid. Fix it.

Signed-off-by: Krzysztof Halasa <khalasa@piap.pl>
Link: https://lore.kernel.org/r/m3y2bmq7a4.fsf@t19.piap.pl
[p.zabel@pengutronix.de: added "gpu: ipu-v3:" prefix to commit description]
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Sasha Levin <sashal@kernel.org>
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Krzysztof Hałasa authored and gregkh committed Sep 8, 2021
1 parent b6de6ec commit 241581a
Showing 1 changed file with 15 additions and 15 deletions.
30 changes: 15 additions & 15 deletions drivers/gpu/ipu-v3/ipu-cpmem.c
Expand Up @@ -585,21 +585,21 @@ static const struct ipu_rgb def_bgra_16 = {
.bits_per_pixel = 16,
};

#define Y_OFFSET(pix, x, y) ((x) + pix->width * (y))
#define U_OFFSET(pix, x, y) ((pix->width * pix->height) + \
(pix->width * ((y) / 2) / 2) + (x) / 2)
#define V_OFFSET(pix, x, y) ((pix->width * pix->height) + \
(pix->width * pix->height / 4) + \
(pix->width * ((y) / 2) / 2) + (x) / 2)
#define U2_OFFSET(pix, x, y) ((pix->width * pix->height) + \
(pix->width * (y) / 2) + (x) / 2)
#define V2_OFFSET(pix, x, y) ((pix->width * pix->height) + \
(pix->width * pix->height / 2) + \
(pix->width * (y) / 2) + (x) / 2)
#define UV_OFFSET(pix, x, y) ((pix->width * pix->height) + \
(pix->width * ((y) / 2)) + (x))
#define UV2_OFFSET(pix, x, y) ((pix->width * pix->height) + \
(pix->width * y) + (x))
#define Y_OFFSET(pix, x, y) ((x) + pix->bytesperline * (y))
#define U_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
(pix->bytesperline * ((y) / 2) / 2) + (x) / 2)
#define V_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
(pix->bytesperline * pix->height / 4) + \
(pix->bytesperline * ((y) / 2) / 2) + (x) / 2)
#define U2_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
(pix->bytesperline * (y) / 2) + (x) / 2)
#define V2_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
(pix->bytesperline * pix->height / 2) + \
(pix->bytesperline * (y) / 2) + (x) / 2)
#define UV_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
(pix->bytesperline * ((y) / 2)) + (x))
#define UV2_OFFSET(pix, x, y) ((pix->bytesperline * pix->height) + \
(pix->bytesperline * y) + (x))

#define NUM_ALPHA_CHANNELS 7

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