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(texture * color) costs us an extra operation on Mali when sent as varying. Instead, since textures use the same color for the entire render, send it as a uniform instead. This does not apply to fonts, since the font and its shadow are rendered together, and may not share a color (tested and looks bad). This increases fps anywhere heavy blending is done.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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