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[cmake] fix set of APP_RENDER_SYSTEM on KodiConfig.cmake
In the implementation of GLES under Windows found the foolish finding of OpenGL. This seems to exist systematically and makes it a little harder. Then found that "APP_RENDER_SYSTEM" of "KodiConfig.cmake" is not defined correctly (empty defined). This request fixes this and uses the "platform" folder. Parts of "Platform.cmake" are also included in PrepareEnv.cmake.
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Original file line number | Diff line number | Diff line change |
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@@ -1 +1,2 @@ | ||
set(PLATFORM_REQUIRED_DEPS OpenGLES EGL Zip) | ||
set(APP_RENDER_SYSTEM gles) |
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Original file line number | Diff line number | Diff line change |
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@@ -1,2 +1,3 @@ | ||
set(PLATFORM_REQUIRED_DEPS OpenGl EGL X XRandR LibDRM) | ||
set(PLATFORM_OPTIONAL_DEPS VAAPI VDPAU GLX) | ||
set(APP_RENDER_SYSTEM gl) |
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Original file line number | Diff line number | Diff line change |
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@@ -1 +1,2 @@ | ||
set(PLATFORM_REQUIRED_DEPS OpenGLES) | ||
set(APP_RENDER_SYSTEM gles) |
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Original file line number | Diff line number | Diff line change |
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@@ -1 +1,2 @@ | ||
set(PLATFORM_REQUIRED_DEPS OpenGl Sdl) | ||
set(APP_RENDER_SYSTEM gl) |
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@@ -1 +1 @@ | ||
# File intentionally left empty | ||
set(APP_RENDER_SYSTEM dx11) |
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Original file line number | Diff line number | Diff line change |
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@@ -1 +1,2 @@ | ||
set(PLATFORM_REQUIRED_DEPS zlib) | ||
set(APP_RENDER_SYSTEM dx11) |
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