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LinuxRendererGLES: consolidate custom renderers #14030
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So what is your Intention in Breaking CoreVideo Rendercapture? Not sure what I should review on that - that comment is there for a reason I am pretty sure. Now we have an extra y flip for corevideo references. |
That comment is from a time before I rewrote vtb, isn‘t it? Further it is not rendering but rendercapture |
In have adapted my comment ... |
If vtb needs different code, it should be done in vtb, not generic gles. This was the idea of rework of renderers |
Of course my intention isn't to break it. I would like to fix it properly if it needs fixing. |
@lrusak it doesn't compile: http://jenkins.kodi.tv/job/IOS-ARM64/4782/console in case you find an easy compile fix by looking at the log - please trigger jenkins for another test build for me to test. While trying to compile current master here yesterday - i realised that i need xcode9 now due to thread local storage changes. At that time my free time was over. ;) |
@@ -64,13 +64,8 @@ struct YUVCOEF | |||
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enum RenderMethod | |||
{ | |||
RENDER_GLSL = 0x001, | |||
RENDER_SW = 0x004, | |||
RENDER_POT = 0x010, |
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So i tried this by generating bookmarks while playing via VTB (using VideoCoreRef) Nightly build: - bookmark is correctly oriented So i guess something changed somewhere that makes the rotation mandatory for VTB / VCREF too. Just wondering why nightly had the correct orientation then - because it had the flip skipped for VCREF ... All fine then i guess. |
@Memphiz really great! thanks for testing 👍 |
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One once it compiles :)
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This is mostly dead code. Let's do what the GL renderer did.
The comment about CVREF render method indicates that this may break it.