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CRPRendererDMA: use TEXTURE shader so DMA can be used with OpenGL #17640
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lrusak
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Type: Cleanup
non-breaking change which removes non-working or unmaintained functionality
Type: Improvement
non-breaking change which improves existing functionality
Platform: Linux
v19 Matrix
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Apr 8, 2020
LGTM |
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garbear
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Apr 11, 2020
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Apr 14, 2020
CRPRendererDMA: use TEXTURE shader so DMA can be used with OpenGL
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Apr 16, 2020
CRPRendererDMA: use TEXTURE shader so DMA can be used with OpenGL
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May 5, 2020
CRPRendererDMA: use TEXTURE shader so DMA can be used with OpenGL
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Aug 3, 2020
CRPRendererDMA: use TEXTURE shader so DMA can be used with OpenGL
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Aug 4, 2020
CRPRendererDMA: use TEXTURE shader so DMA can be used with OpenGL
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Aug 4, 2020
CRPRendererDMA: use TEXTURE shader so DMA can be used with OpenGL
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CRPRendererDMA: use TEXTURE shader so DMA can be used with OpenGL
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Aug 6, 2020
CRPRendererDMA: use TEXTURE shader so DMA can be used with OpenGL
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Aug 6, 2020
CRPRendererDMA: use TEXTURE shader so DMA can be used with OpenGL
Maven85
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Aug 6, 2020
CRPRendererDMA: use TEXTURE shader so DMA can be used with OpenGL
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Aug 7, 2020
CRPRendererDMA: use TEXTURE shader so DMA can be used with OpenGL
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Labels
Platform: Linux
Type: Cleanup
non-breaking change which removes non-working or unmaintained functionality
Type: Improvement
non-breaking change which improves existing functionality
v19 Matrix
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Simple change to use the
TEXTURE
shader. I tested this on OpenGLES and didn't see any issues. This is needed as theTEXTURE_NOALPHA
shader method isn't available on OpenGL.I've also added a commit to remove the unused
TEXTURE_RGBA_OES
that was made obsolete in #17543after this PR #17558 can get merged