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Fix teletext memory overflow #17921
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Fix teletext memory overflow #17921
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I don't know how this part works (teletext) but I think it's very inefficient to create/destroy a vector to render just one character. I suspect that this method will be called multiple times in a row.
It's much better to just increase the buffer size to 2000, 3000, 5000, 10000 or whatever is needed and keep it on the stack. How many pixels does a teletext character have?
The rest of the changes looks fine.