[macos] allow primary executable target to be built as bundle #23321
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Description
Instead of building the kodi target as a binary, build as a bundle. This fixes not being able to use keyboard input when running kodi target in xcode for debugging.
Motivation and context
Inability for keyboard to work when running kodi via xcode.
How has this been tested?
Build via xcode/unix makefiles, generated dmg and executing
Build Kodi target in xcode project, and keyboard input works.
What is the effect on users?
N/A
Screenshots (if appropriate):
Types of change
Checklist: