[Windows] remove unused extra frame rate doubling for interlaced resolutions in CVideoSyncD3D #23463
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Description
The Interlaced() function always returns false anyway due to initialization of m_interlaced to false and no code to change the value. It is not an overriden virtual function and looks like a left over from old code.
For interlaced resolutions, DeviceResources::GetDisplayMode() provides frame rate doubling.
The Xbox code doesn't have frame rate doubling but the hdmi information doesn't signal interlaced resolutions. The Xbox likely doesn't support interlaced resolutions.
@thexai could you confirm?
Motivation and context
Cleanup leftovers of old code.
How has this been tested?
Don't have a screen that reports interlaced resolutions anymore. No change for progressive resolutions on Windows 10.
What is the effect on users?
None.
Types of change
Checklist: