GL/GLES: Add anisotropic filtering support #24841
Merged
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Description
The PR adds support for anisotropic filtering to GL/GLES.
It is an advanced setting for the time being:
Motivation and context
Texture surfaces at glancing angles are a bit blurry (if sampled with mipmapping enabled) or display shimmering artifacts (without mm).
With Anisotropic filtering, the GPU might sample from multiple locations, giving a nicer looking result. The actual implementation is highly GPU dependent.
How has this been tested?
On my RX570, it has no effect with our current texture pipeline. Forcing mipmaps, there is some visible change on rotated surfaces.
What is the effect on users?
Higher image quality for X/Y rotated surfaces, with possible performance decrease.
Screenshots (if appropriate):
Forced mipmap:
Forced mipmap + anisotropic filtering:
Types of change
Checklist: