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CMake Readme Fixes #9139
CMake Readme Fixes #9139
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@@ -87,7 +88,7 @@ cmake --build . # or: nmake | |||
``` | |||
cmake -G "Visual Studio 12" <KODI_SRC>/project/cmake/ | |||
cmake --build . --config "Debug" # or: Build solution with Visual Studio | |||
KODI_HOME=%CD% Debug/kodi.bin | |||
set KODI_HOME="%CD%" && Debug\kodi.exe` | |||
``` |
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…id default build type for Linux
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@AchimTuran WinSDK should be installed with VS2013, no need to install it separately |
about fxc we use it since migration to dx11. here is fix for it #9135 |
@afedchin
I like to keep the links and the information for reference. What do you think about that idea? Should I completly remove the information or should we add that to the wiki? |
You can keep information about SDK just as a note |
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looks good |
During my first tests with our new CMake based build system I noticed that the instructions for Windows are not entirely correct.
@fetzerch
This PR includes the fixes we discussed. Can you have a look at it?
@afedchin
Do you know since when we use fxc.exe for shader compilation? I noticed that this part is missing in the CMake build instructions.
Can you confirm that we have to install the Windows SDK for Windows 7, 8.0, 8.1 or 10 to get our build working? I think this is the best MS link for downloading the SDK's, because it shows all available downloads. Or do you have a better link?