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Aims to centralize all the technical knowledge of the 'Kingdom Hearts' game series in one place, providing documentation, tools, code libraries, and the foundation for modding the commercial games.

Build Status

Documentation

All the documentation is located in the /docs folder in its raw form. A more web-friendly version can be accessed at: https://openkh.dev/

Downloads

New builds of OpenKH are automatically generated every time one of the contributors inspects and approves a new proposed feature or fix. Those builds are considered stable as they are built from the master branch. The version format used in the builds is YEAR.MONTH.DAY.BUILDID.

OpenKh

All the builds from master and from pull requestes are generated from GitHub Actions.

OpenKH tools require the instllation of the .NET 6.0 Runtime. All the UI tools are designed to work on Windows, while command line tools will work on any operating system.

Note: All CLI and GUI programs should be cross-platform, though extensive testing primarily happens on Windows systems. As such, users may be required to run GUI programs under a WINE prefix for Linux, Mac, BSD, etc.

OpenKH in depth

From an architectural point of view, the code is structured to abstract low-level implementation such as file parsers and infrastructural logic to high-level functionalties such as 3D rendering or tools. The projects are layered to be able to share as much as code possible, but isolated in order to avoid coupling.

From a community perspective, OpenKH will provide the best form of documentation, modding portal and fan-game support that is derived from it.

Build from source code

The minimum requirement is .NET 6 SDK. Once the repository is downloaded, build.ps1 or build.sh needs be executed. This is determined by the operating system in use. Alternatively, for those who prefer an IDE environment under Windows, you can always open the included solution file OpenKh.sln in Visual Studio and compile through the Build menu.

Additional info

Future plans

  • Provide a fully fledged and user friendly modding toolchain.
  • Centralize modding downloads with a review system.
  • Provide a friendly environment for mod users and creators alike.
  • Create a community site and forum where users can openly interact with and help one another with modifications using OpenKH tools and documentation.
  • Create a custom game engine that is compatible with assets from the retail games.

Contribution

There is a guide describing how to contact the team and contribute to the project.

License

The entire content of the repository is protected by the Apache 2.0 license. Some of the key points of the license are:

  • You can copy, modify, and distribute the software.
  • You can use this software privately.
  • You can use this software for commercial purposes.
  • You can append to the "NOTICE" file, if said file exists in the main repository.
  • You cannot hold any contributor to the repository liable for damages.
  • You cannot change or otherwise modify any patent, trademark, and attribution notices from the source repository.
  • You must indicate changes made to the code, if any.
  • You must include the same NOTICE file in every distribution, if included within the original repository.
  • You must include the license and copyright notice with each and every distribution and fork.
  • Any modifications of this code base ABSOLUTELY MUST be distributed with the same license, Apache 2.0.