-
-
Notifications
You must be signed in to change notification settings - Fork 145
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
4D5307ED - Banjo Kazooie: Nuts & Bolts #49
Comments
Also state-intro, but logos are displayed correctly. After displaying second logo Xenia crashes and memory leak occurs. |
mine plays music that is past rare logo but it freezes my computer so it didnt load |
https://www.youtube.com/watch?v=0xlfJzZMZas As of now, the memory leak no longer occures, but my CPU is maxed out and the performance is killed. The game makes some sounds after freezing, indicating that it might be still running and not completely hung. |
Yeah - it gets in-game fine. Just give it about an hour to compile shaders (not kidding!) |
This comment was marked as spam.
This comment was marked as spam.
Are precompiled shaders even possible? I don't think they are. |
The game's been compiling the shaders for about 1 hour and 20 minutes now, and it's in fact still doing it. So if I leave it alone for about two forevers tomorrow, and it gets the compiling done, do I have to compile the shaders every time I boot the game up or can I just skip that part somehow? |
really want to play this game haha. its been compiling already for 15 minutes on a i7 3770. idk how long it will take haha. It has a blackish screen but my cpu is under 80-90% load. |
https://www.youtube.com/watch?v=GOxMu1uNj5U It can get into the menus now, but no further than that. Crashes after a little while no matter what you do. |
i tested the game out today with the 3/7/17 build and it only gets past the rare logo and crashes at a gray screen |
Intro cut scenes play fine and if I can hear the main menu music with some glitchy video of spiral mountain. If I press start, it works but text is a broken mess and Banjo's room is also very buggy with some models loading fine, but textures being broken. Crashes soon after. |
Loading screen emulation isn't accurate enough. XeniaXbox 360ShadersVertex Shader
Pixel Shader
|
What graphics card do you have Atvriders? On my radeon hd 7700 it crashes after intro videos. |
I have the GTX 1080 |
This comment has been minimized.
This comment has been minimized.
@FoxHunter267 legally. |
This comment was marked as off-topic.
This comment was marked as off-topic.
This comment was marked as off-topic.
This comment was marked as off-topic.
This comment was marked as off-topic.
This comment was marked as off-topic.
I get better than 10FPS on my RX580 and FX8130... The opening sequence was 30fps for most of it, and Showdown Town is 18-22ish. |
This comment was marked as off-topic.
This comment was marked as off-topic.
@Tylertron1998 I actually have Banjo Kazooie Nuts and Bolts title update 3 installed with xenia, which may help with performance just a little. |
This comment has been minimized.
This comment has been minimized.
@mARvOEoUS This works: You have to source the title updates yourself. Google can help you out though ;) EDIT: I think only Xenia Canary version currently supports title updates. |
@andrewspalato |
The game starts to corrupt while after some playtime: textures start to become "missing no", models start spazzing and rarely cause crashes |
Me too, some parts like propellers/blocks etc on vehicles become partly corrupted and glitchy when leaving the training ground with a loaded vehicle. Loading the vehicle from inside a world doesn't cause these glitches. UI button sprites can glitch out from there also. |
On running the first time, experiences extreme stuttering issues. From looking at the log, appears to be related to loading textures. Warnings that repeated in multiple locations to assist:
|
As of xenia-project/xenia@1a228289 Banjo Kazooie Nuts & Bolts is fully playable to 100% completion excluding DLC and Stop N Swap with minimal crashes and errors on my system. CPU: Stock Ryzen 3600 Errors: Save Folder: Log File: |
Thanks for that save, really nails home the "works 100%" aspect. |
Okay, so I got Banjo Kazooie Nuts And Bolts working. I figured out what I had to do and it I launched the game. But, the game save didn’t work. Or the vehicles. When I pressed Y on the main menu screen to select a saved game, it told me the game file was corrupt and I needed to overwrite the game files to play. I found out that the vehicles were corrupt when I put in a 100 % game save into the documents folder and launched the game to see the vehicles. Mumbo told me that the vehicles were Corrupt lol. I think this may be because I’m downloading it from the cloud drive into the flash drive. I don’t know if it will change if I download it locally on the Xbox 360 drive and maybe see if it would work. Any thoughts? |
The game has no major visual bugs for me on Master, but Canary has garbled squares on a parked vehicle, the minimap, and all over the screen during vehicle construction. The ground texture in Nutty Acres also flickers rapidly. |
was able to fully play through the game on canary without too many major issues. occasional white square in mumbos motors, some HUD not showing up at times, and a couple crashes in my 8 hours of game time. Definitely playable with the patch. I had consistent 60fps with vsync on (few seconds of slowdown when entering a world for the first time, re-entering did not slow down after that) with resolution x and y set to 2. my build: save file |
Game normally runs almost perfectly. However, changing resolution x and y to 2 causes special effects (eg glow) to appear corrupt for me, and the characters' heads in dialogue boxes flicker. I understand that there is a warning regarding visual bugs with changing the resolution in the config file, but it seems other people have no issues so maybe it's worth noting. My build: RTX 3070, i7 12700F, 32GB DDR4 RAM, 1TB NVMe SSD Selected menu item: |
Great to see another Xbox exclusive game working!
…-original message-
Subject: Re: [xenia-project/game-compatibility] 4D5307ED - Banjo Kazooie: Nuts & Bolts (#49)
From: Sam Carson ***@***.***>
Date: 08/02/2024 22:53
Game normally runs almost perfectly. However, changing resolution x and y to 2 causes special effects (eg glow) to appear corrupt for me, and the characters' heads in dialogue boxes flicker. I understand that there is a warning regarding visual bugs with changing the resolution in the config file, but it seems other people have no issues so maybe it's worth noting.
My build: RTX 3070, i7 12700F, 32GB DDR4 RAM, 1TB NVMe SSD
Running Xenia [v1.0.2808](https://github.com/xenia-project/release-builds-windows/releases/tag/v1.0.2808-master)
Selected menu item:
![banjo1](https://github.com/xenia-project/game-compatibility/assets/37749448/41de8cf3-c00e-442c-ab0f-5e275bec459d)
Minimap:
![banjo2](https://github.com/xenia-project/game-compatibility/assets/37749448/a8a86191-de8a-4c99-bb27-6d1274419c94)
Nearby object that can be picked up:
![banjo5](https://github.com/xenia-project/game-compatibility/assets/37749448/959689f5-d9ce-404d-ab35-411476843cd6)
--
Reply to this email directly or view it on GitHub:
#49 (comment)
You are receiving this because you commented.
Message ID: ***@***.***>
|
i also had this issue currently, lots of stutter 5800x3d and 7900 xtx |
Tested with: xenia-project/xenia@08acb6b
Marketplace
Plays through the intros fine, then TDRs in the loading screen and crashes.
Screenshots:
The text was updated successfully, but these errors were encountered: