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Fix memleak on GraphicsDevce.DirectD3.Begin() #427

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ryancheung
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@ryancheung ryancheung commented Apr 1, 2019

PR Details

Fix memleak on GraphicsDevce.DirectD3.Begin()

GraphicsDevce.DirectD3.Begin() method keep new creating SharpDX.DirectD3D11.Query object after
every frame and created objects do not get freed.

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Motivation and Context

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My change requires a change to the documentation.
  • I have added tests to cover my changes.
  • All new and existing tests passed.

.Begin() method keep new creating SharpDX.DirectD3D11.Query object after
every frame and created objects do not get freed.
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CLAassistant commented Apr 1, 2019

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{
var disjointQueryDiscription = new QueryDescription { Type = SharpDX.Direct3D11.QueryType.TimestampDisjoint };
currentDisjointQuery = new Query(NativeDevice, disjointQueryDiscription);
}

disjointQueries.Enqueue(currentDisjointQuery);
// Try to read back the oldest disjoint query and reuse it. If not ready, create a new one.
if (NativeDeviceContext.GetData(currentDisjointQuery, out QueryDataTimestampDisjoint result))
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@xen2 xen2 Apr 1, 2019

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Thanks for initial investigation about this memory leak.

Data is supposed to come back asynchronously, typically a few frame later.
As a result, this GetData calls probably always return false if we keep reusing a single one.

This is the reason we need a pool of them. It shouldn't grow much more than 2/3 objects (GPU is behind a few frames, but not much more usually).
Is this the place that keeps allocating regularly?
We need to find out why it keeps allocating them rather than always reusing a pool of 2/3.

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Thanks for engaging in this issue. Could you take a loot at #428?

This memleak was found when I'm trying to fix low performance issue with Xenko.

@xen2
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xen2 commented Apr 9, 2019

I investigated and found the root reason.
Will commit a fix for this very shortly.
Closing this PR.

@xen2 xen2 closed this Apr 9, 2019
xen2 added a commit that referenced this pull request Apr 9, 2019
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3 participants