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In an earlier SceneJS there was an an option to suppress geometry visibility while textures load, so it looks like it would be useful to have that back.
Sascha:
You mean the waitForLoad flag? I noticed this flag and checked it out.
In v2.0 source code You have it already implemented (but just as a
property without any effects), but even without this flag the faces
should display the proper parent material/texturee values until the
own texture is loaded.
The text was updated successfully, but these errors were encountered:
In an earlier SceneJS there was an an option to suppress geometry visibility while textures load, so it looks like it would be useful to have that back.
Sascha:
You mean the waitForLoad flag? I noticed this flag and checked it out.
In v2.0 source code You have it already implemented (but just as a
property without any effects), but even without this flag the faces
should display the proper parent material/texturee values until the
own texture is loaded.
The text was updated successfully, but these errors were encountered: