You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Actually that particular animation functionality is not yet complete enough to link that example - I need to find a way to animate the up vector on the Camera's Lookat transform with respect to the curve.
At the moment, only the Lookat's eye and look are being tweened along the curve, with up remaining pointed in its initial direction, so the up can become non-orthogonal with respect to eye and look, which is bad news for various Camera movements that depend on that orthogonality (for example KeyboardPanCamera, which pans along eye, look and up).
I'll probably copy how THREE.js animates up on their curves.
The spline-based camera path animation is very cool. Its link seems to be missing from the examples index.html page.
The text was updated successfully, but these errors were encountered: