Time Controls #15
Labels
state: pending
Taking action, but need a few things to happen first.
type: experimental
May introduce difficult problems or require innovative implementations to be successful.
type: feature
Brand new functionality, features, pages, workflows, endpoints, etc.
work: complicated
The situation is complicated, good practices used.
Methods to adjust the speed of the game would likely help greatly. It's possible that a global bias or velocity effect multiplier would have the same effect, but I'm hoping that some kind of trick or easy logical operation is available to me.
The basic effect of this feature would be an adjustable time scaling, boids would move and react slower while still retaining their smooth movements (although the UI would be unaffected). This could be done through a slider or through mouse scrolling (see #14).
The text was updated successfully, but these errors were encountered: