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Adversarial functionality

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@TimArnettThales TimArnettThales released this 22 Sep 15:19
· 41 commits to main since this release
05e984a

In this release, breaking changes are introduced as the code was modified to allow for adversarial situations. That is, separate controllers can be used for different vehicles. Controllers are still defined outside of the environment and must inherit from ControllerBase(). Currently the game only supports 2 controllers (with n vehicles each). This must be defined in a Python dict() as shown in the example script test_fuzzy_controllers.py.