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CHINESE => README_CN.md

quick-cocos2d-x is a quick framework, based cocos2d-x. Make mobile games in Lua.

CODE LESS, PLAY MORE !

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.


GET STARTED

SYSTEM AND SOFTWARE REQUIREMENTS

  • Latest Xcode (4.6 current) and iOS SDK (6.1 current)
  • Android SDK (2.2) and Android NDK (r8b, DON'T USE OTHER VERSION)

DOWNLOADS

RUN SIMULATOR

Open quick-cocos2d-x/simulator/bin/mac/LuaHostMac.app, or quick-cocos2d-x/simulator/bin/win32/LuaHostWin32.exe

  1. Select menu: File -> Open Project

  2. Set Project Director to quick-cocos2d-x/sample/CoinFlip

  3. Set Script File to $WORKDIR/scripts/main.lua

  4. Click "Open Project" button.

BUILD

DOCUMENTS



Why quick-cocos2d-x

QUICK = SUCCESS !

  • No risk: cocos2d-x's Lua support already exists two years, mature, reliable, the choice of large companies.

  • Full-featured framework: Write the entire game using Lua, no C++ requirements.

  • Native extensions: Integration of third-party components, including Payment, Ad, Analysis. Lua-ObjectiveC and Lua-Java bridge make life easy.

  • Enhanced Simulator: Run the game from any directory, multiple resolution switching, debug console.

  • 100% FREE: cocos2d-x, Lua, quick-cocos2d-x all is Open-Sources project. licensed under MIT.


Framework main features:

  • display: creates scenes, display objects, animation ...
  • transition: moving, fades, creates animation programing easy ...
  • audio: play background music, effect sounds ...
  • ui: creates button, menu, label ...
  • luaoc: Lua call Objective-C, Objective-C call Lua ...
  • luaj: Lua call Java, Java call Lua ...
  • network: Asynchronous HTTP requests, JSON, check the network status ...

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Quick Mobile Game Engine, based cocos2d-x

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