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Clarify Game streaming requirements (section 3.2)
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Add the constraints to Cloud Gaming application that allow users
to use the application without accessing any user media resources.

Fixes w3c#103
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xingri committed Jul 13, 2023
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Expand Up @@ -292,6 +292,13 @@ <h4>Game streaming</h4>
<td>The application must be able to control the jitter buffer and rendering
delay.</td>
</tr>
<tr>
<td>N48</td>
<td>The application can operate normally without any user prompts, including camera
and microphone permission requests.
The application may request user prompts to provide additional services like in-game chatting,
but it is not mandatory to support the application.</td>
</tr>
</tbody>
</table>
<p>Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
Expand Down Expand Up @@ -1052,6 +1059,11 @@ <h3>Requirements Summary</h3>
<td>The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application.</td>
</tr>
<tr id="N48">
<td>N48</td>
<td>An application can operate normally without any user prompts,
including camera and microphone permission requests.</td>
</tr>
</tbody>
</table>
<p class="note">Requirements N30-N47 have not completed a Call for Consensus (CfC).</p>
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