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crashes on level t2_trip #9

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sanbeg opened this issue Jun 22, 2013 · 1 comment
Open

crashes on level t2_trip #9

sanbeg opened this issue Jun 22, 2013 · 1 comment

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@sanbeg
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sanbeg commented Jun 22, 2013

Possibly due to the number of bikes I've allowed to accumulate, if I try to go down the ramp to get off the ledge I'm on, the game crashes:

CFxScheduler::AddLoopedEffects- entity was removed without stopping any looping fx it owned.CFxScheduler::AddLoopedEffects- entity was removed without stopping any looping fx it owned.CFxScheduler::AddLoopedEffects- entity was removed without stopping any looping fx it owned.CFxScheduler::AddLoopedEffects- entity was removed without stopping any looping fx it owned.CFxScheduler::AddLoopedEffects- entity was removed without stopping any looping fx it owned.CFxScheduler::AddLoopedEffects- entity was removed without stopping any looping fx it owned.Received signal 11, exiting...
Error: signal 11:
./jasp[0x80c16a5]
[0xf77c5400]
./jagamex86.so(_Z16ClientThink_realP9gentity_sP9usercmd_s+0x14c4)[0xf19b2a64]
./jagamex86.so(_Z11ClientThinkiP9usercmd_s+0xc4)[0xf19b35d4]
./jagamex86.so(_Z17NPC_ExecuteBStateP9gentity_s+0x1fb)[0xf1938d1b]
./jagamex86.so(_Z9NPC_ThinkP9gentity_s+0x685)[0xf19395b5]
./jagamex86.so(_Z17GEntity_ThinkFuncP9gentity_s+0x62d)[0xf19d8fad]
./jagamex86.so(_Z10G_RunThinkP9gentity_s+0x6c)[0xf19e1fbc]
./jagamex86.so(_Z10G_RunFramei+0x55b)[0xf19e4c4b]
./jasp[0x817fe13]
Shutting down OpenGL subsystem

@xLAva
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xLAva commented Jun 29, 2013

Thx for the report. I'll have a look at it.

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