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Separate build rules for specific language files from action/build #563
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@OpportunityLiu 我这边重构了下build action,打薄后,逐步吧build实现分离到特定的rules中,改动比较大,你这边试试是否运行正常,比如cuda/vsxmake深得,如果没啥问题,我就先merge进去了 我这边初步测试各个模块,没测出啥问题。 |
我修复了 |
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Make action/build more lightweight, just include the processing logic for the rules. Extract c++ related build action into the c++ rules.
This way we can more easily extend and customize the language-specific build process and prepare for implementing C++ modules #386.
Roadmap
c++
c.build
c.build.pcheader
(build precompiled header)c++.build
c++.build.pcheader
c++.build.modules
@see C++ modules support #386 Add c++ modules ts build rules #569win.sdk.resource
objc++
objc.build
objc++.build
swift
swift.build
rust
rust.build
go
go.build
dlang
dlang.build
cuda
cuda.build
cuda.build.devlink
cuda.gencodes
utils
utils.merge.object
,add_files("*.o", "*.obj")
utils.merge.archive
,add_files("*.a", "*.lib")