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@observerss 用类似稀疏矩阵的方式存储数据。 那么显示呢?地上的格子都是某个prefab的instance,然后走到哪里铺设到哪里,对吗?身后消失的格子,是重用他们的instance放到身前,还是有某种delete手段?
The text was updated successfully, but these errors were encountered:
2d看不到那么多格子,随便你怎么折腾,等瓶颈了再考虑复用instance
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来自周麟: http://notch.tumblr.com/post/3746989361/terrain-generation-part-1
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@observerss 用类似稀疏矩阵的方式存储数据。
那么显示呢?地上的格子都是某个prefab的instance,然后走到哪里铺设到哪里,对吗?身后消失的格子,是重用他们的instance放到身前,还是有某种delete手段?
The text was updated successfully, but these errors were encountered: