/
NWN1MDL.bt
912 lines (820 loc) · 23.2 KB
/
NWN1MDL.bt
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//--------------------------------------
//--- 010 Editor v6.0.2 Binary Template
//
// File: NWN1MDL.bt
// Author: Enrico Horn (Farmboy0)
// Revision: 0.9
// Purpose: to map the model format of the NWN1 engine from bioware
//
// To the extent possible under law, the authors have dedicated all copyright
// and related and neighboring rights to this document to the public domain
// worldwide. This document is distributed without any warranty.
//
// You should have received a copy of the CC0 Public Domain Dedication along
// with this document.
// If not, see <https://creativecommons.org/publicdomain/zero/1.0/>.
//
//------------------------------------------------------
// Colors:
//------------------------------------------------------
// Dark Red : array of file pointers(not the array definition)
// Black : mdx data(mesh)
// Dark Gray : mdx data(skin)
// Light Blue : file header
// Light Purple : geometry header
// Aqua : model header without geometry header
// Dark Aqua : animation incl. events array without geometry header
// Light Green : node header
// Red : controller data
// Yellow : light node without node header
// Dark Yellow : emitter node without node header
// 0xA000A0 : reference node without node header
// Gray : mesh node without node header
// Orange : skin node without node header
// 0x8090FF : anim node without node header
// 0x909000 : dangly node without node header
// Dark Blue : AABB node without node header
//------------------------------------------------------
//------------------------------------------------------
// generic structures
typedef struct {
float x;
float y;
float z;
} vertex <read=ReadVertex>;
typedef struct {
float u;
float v;
} texcoord <read=ReadTexCoord>;
typedef struct {
float r;
float g;
float b;
} color <read=ReadColor>;
typedef struct {
ubyte r;
ubyte g;
ubyte b;
ubyte a;
} rgba <read=ReadRGBA>;
typedef struct {
float w;
float x;
float y;
float z;
} quaternion <read=ReadQuaternion>;
typedef struct {
uint32 p_array_start <format=hex,read=ReadPointer>;
uint32 nr_used_entries;
uint32 nr_alloc_entries;
} array_definition <read=ReadArrayDef>;
typedef struct {
array_definition def;
if (def.nr_used_entries > 0) {
local int pos = FTell();
GoToPointer(def.p_array_start);
uint32 p_index[def.nr_used_entries] <format=hex,optimize=false,fgcolor=cWhite,bgcolor=cDkRed,read=ReadPointer>;
FSeek(pos);
}
} array;
//------------------------------------------------------
// generic header structures
typedef struct {
uint32 bin_mdl_id <format=hex>;
uint32 p_start_mdx <format=hex,read=ReadPointer>;
uint32 size_mdx;
} header_file <bgcolor=cLtBlue>;
typedef struct {
uint32 p_func1 <format=hex>;
uint32 p_func2 <format=hex>;
char name[64];
uint32 p_node_header <format=hex,read=ReadPointer>;
uint32 count_nodes;
array_definition unknown1;
array_definition unknown2;
uint32 ref_count;
ubyte type;
ubyte padding[3];
} header_geometry <bgcolor=cLtPurple,fgcolor=cBlack>;
typedef struct {
header_geometry geometry;
byte unknown0 <format=hex>;
byte unknown1 <format=hex>;
byte flags <format=hex>;
byte fog <format=hex>;
uint32 count_child_model;
array animations;
uint32 p_supermodel <format=hex>;
vertex bound_min;
vertex bound_max;
float model_radius;
float scale;
char supermodel_name[64];
} header_model <bgcolor=cAqua>;
//------------------------------------------------------
// general node structures
enum controller_type_all {
position=8,
orientation=20,
scale=36
};
enum controller_type_light {
light_position=8,
light_orientation=20,
light_scale=36,
light_color=76,
light_radius=88,
light_radius_shadow=96,
light_vert_displacement=100,
light_multiplier=140
};
enum controller_type_emitter {
emitter_position=8,
emitter_orientation=20,
emitter_scale=36,
emitter_alpha_end=80,
emitter_alpha_start=84,
emitter_birthrate=88,
emitter_bounce_co=92,
emitter_color_end=96,
emitter_color_start=108,
emitter_combine_time=120,
emitter_drag=124,
emitter_fps=128,
emitter_frame_end=132,
emitter_frame_start=136,
emitter_grav=140,
emitter_life_exp=144,
emitter_mass=148,
emitter_p2p_bezier2=152,
emitter_p2p_bezier3=156,
emitter_particle_rot=160,
emitter_rand_vel=164,
emitter_size_start=168,
emitter_size_end=172,
emitter_size_start_y=176,
emitter_size_end_y=180,
emitter_spread=184,
emitter_threshold=188,
emitter_velocity=192,
emitter_size_x=196,
emitter_size_y=200,
emitter_blur_length=204,
emitter_lightning_delay=208,
emitter_lightning_radius=212,
emitter_lightning_scale=216,
emitter_detonate=228,
emitter_alpha_mid=464,
emitter_color_mid=468,
emitter_percent_start=480,
emitter_percent_mid=481,
emitter_percent_end=482,
emitter_size_mid=484,
emitter_size_mid_y=488
};
enum controller_type_mesh {
mesh_position=8,
mesh_orientation=20,
mesh_scale=36,
mesh_self_illum_color=100,
mesh_alpha=128
};
typedef struct {
uint32 has_header : 1; // 1
uint32 has_light : 1; // 2
uint32 has_emitter : 1; // 4
uint32 has_camera: 1; // 8
uint32 has_reference : 1; // 10
uint32 has_mesh : 1; // 20
uint32 has_skin : 1; // 40
uint32 has_anim : 1; // 80
uint32 has_dangly : 1; // 100
uint32 has_aabb : 1; // 200
} content_node;
typedef struct {
uint32 p_func1 <format=hex>;
uint32 p_func2 <format=hex>;
uint32 p_func3 <format=hex>;
uint32 p_func4 <format=hex>;
uint32 p_func5 <format=hex>;
uint32 p_func6 <format=hex>;
uint32 color_inherit;
uint32 node_number;
char node_name[32];
uint32 p_geometry <format=hex,read=ReadPointer>;
uint32 p_parent_node <format=hex,read=ReadPointer>;
array_definition children;
array_definition controller_keys;
array_definition controller_data;
content_node content;
} header_node <bgcolor=cLtGreen,fgcolor=cBlack>;
typedef struct(content_node &c) {
if (c.has_light) {
controller_type_light type;
} else if (c.has_mesh) {
controller_type_mesh type;
} else if (c.has_emitter) {
controller_type_emitter type;
} else {
controller_type_all type;
}
ushort value_count;
ushort timekey_start;
ushort data_start;
byte column_count;
byte padding;
} controller <bgcolor=cRed,read=ReadController>;
//------------------------------------------------------
// specific node structures
// forward declaration of the node struct
struct node;
//------------------------------------------------------
// light node
typedef struct {
float flare_radius;
array_definition unknown;
array_definition flare_sizes;
array_definition flare_positions;
array_definition flare_color_shifts;
array_definition flare_textures;
uint32 light_priority;
uint32 ambient_only;
uint32 dynamic_type;
uint32 affect_dynamic;
uint32 shadow;
uint32 generate_flare;
uint32 fading;
} header_light <bgcolor=cYellow>;
typedef struct {
string name;
} texture_name <fgcolor=cLtRed>;
typedef struct(node &n) {
if (n.light.flare_textures.nr_used_entries > 0) {
GoToPointer(n.light.flare_textures.p_array_start);
uint32 p_texture[n.light.flare_textures.nr_used_entries] <format=hex,optimize=false,fgcolor=cWhite,bgcolor=cDkRed,read=ReadPointer>;
local int i;
for (i = 0; i < n.light.flare_textures.nr_used_entries; i++) {
GoToPointer(p_texture[i]);
texture_name texture;
}
}
if (n.light.flare_sizes.nr_used_entries > 0) {
GoToPointer(n.light.flare_sizes.p_array_start);
float flare_size[n.light.flare_sizes.nr_used_entries] <fgcolor=cAqua>;
}
if (n.light.flare_positions.nr_used_entries > 0) {
GoToPointer(n.light.flare_positions.p_array_start);
float flare_position[n.light.flare_positions.nr_used_entries] <fgcolor=0x0090FF>;
}
if (n.light.flare_color_shifts.nr_used_entries > 0) {
GoToPointer(n.light.flare_color_shifts.p_array_start);
float flare_color_shift[3*n.light.flare_color_shifts.nr_used_entries] <fgcolor=cLtBlue>;
}
} data_light <bgcolor=cYellow>;
//------------------------------------------------------
// emitter node
typedef struct {
uint32 flag_p2p : 1; // 1
uint32 flag_p2p_sel : 1; // 2
uint32 flag_affected_wind : 1; // 4
uint32 flag_tinted : 1; // 8
uint32 flag_bounce : 1; // 10
uint32 flag_random : 1; // 20
uint32 flag_inherit : 1; // 40
uint32 flag_inherit_vel : 1; // 80
uint32 flag_inherit_local : 1; // 100
uint32 flag_splat : 1; // 200
uint32 flag_inherit_part : 1; // 400
} emitter_flags;
typedef struct {
float dead_space;
float blast_radius;
float blast_length;
uint32 grid_x;
uint32 grid_y;
uint32 space;
char update[32];
char render[32];
char blend[32];
char texture[64];
char chunk[16];
uint32 texture_is_2sided;
uint32 loop;
uint16 render_order;
uint16 padding;
emitter_flags flags;
} header_emitter <bgcolor=cDkYellow>;
//------------------------------------------------------
// reference node
typedef struct {
char referenced_model_name[64];
uint32 reattachable;
} header_reference <bgcolor=0xA000A0>;
//------------------------------------------------------
// mesh node
enum mesh_type {
point_list=0,
line_list,
line_strip,
triangle_list,
triangle_strip,
triangle_fan,
unknown
};
typedef struct {
vertex normal;
float distance;
int32 surface_id;
ushort adj_face_ids[3];
ushort vertex_id[3];
} face;
typedef struct {
uint32 p_func1 <format=hex>;
uint32 p_func2 <format=hex>;
array_definition faces;
vertex bound_min;
vertex bound_max;
float radius;
vertex average;
color diffuse;
color ambient;
color specular;
float shininess;
uint32 shadow;
uint32 beaming;
uint32 render;
uint32 transparency;
uint32 unknown1;
char texture0[64];
char texture1[64];
char texture2[64];
char texture3[64];
uint32 tile_fade;
array_definition vertex_indices;
array_definition face_leftover;
array_definition vertex_indices_count;
array_definition vertex_indices_offset;
int32 p_mdx_unknown1 <format=hex, read=ReadMDXPointer>;
uint32 unknown2 <format=hex>;
mesh_type type;
int32 p_start_mdx <format=hex, read=ReadMDXPointer>;
int32 p_mdx_vertex <format=hex, read=ReadMDXPointer>;
uint16 count_vertexes;
uint16 count_textures;
int32 p_mdx_texture0 <format=hex, read=ReadMDXPointer>;
int32 p_mdx_texture1 <format=hex, read=ReadMDXPointer>;
int32 p_mdx_texture2 <format=hex, read=ReadMDXPointer>;
int32 p_mdx_texture3 <format=hex, read=ReadMDXPointer>;
int32 p_mdx_vertex_normals <format=hex, read=ReadMDXPointer>;
int32 p_mdx_vertex_colors <format=hex, read=ReadMDXPointer>;
int32 p_mdx_tex_anim0 <format=hex, read=ReadMDXPointer>;
int32 p_mdx_tex_anim1 <format=hex, read=ReadMDXPointer>;
int32 p_mdx_tex_anim2 <format=hex, read=ReadMDXPointer>;
int32 p_mdx_tex_anim3 <format=hex, read=ReadMDXPointer>;
int32 p_mdx_tex_anim4 <format=hex, read=ReadMDXPointer>;
int32 p_mdx_tex_anim5 <format=hex, read=ReadMDXPointer>;
byte light_mapped;
byte rotate_texture;
uint16 padding;
float vertex_normal_sum;
uint32 unknown3;
} header_mesh <fgcolor=cWhite,bgcolor=cSilver>;
typedef struct(node &n) {
if (n.mesh.faces.nr_used_entries > 0) {
GoToPointer(n.mesh.faces.p_array_start);
face faces[n.mesh.faces.nr_used_entries] <fgcolor=cYellow>;
}
if (n.mesh.vertex_indices_count.nr_used_entries > 0) {
GoToPointer(n.mesh.vertex_indices_count.p_array_start);
uint32 vertex_indices_count[n.mesh.vertex_indices_count.nr_used_entries] <fgcolor=cBlack>;
}
if (n.mesh.vertex_indices_offset.nr_used_entries > 0) {
GoToPointer(n.mesh.vertex_indices_offset.p_array_start);
int32 vertex_indices_offset[n.mesh.vertex_indices_offset.nr_used_entries] <fgcolor=cDkRed, format=hex, read=ReadMDXPointer>;
}
} data_mesh <bgcolor=cSilver>;
typedef struct(node &n) {
if (n.mesh.p_mdx_vertex != -1) {
GoToMDXPointer(n.mesh.p_mdx_vertex);
vertex v[n.mesh.count_vertexes] <fgcolor=cWhite>;
}
if (n.mesh.p_mdx_texture0 != -1) {
GoToMDXPointer(n.mesh.p_mdx_texture0);
texcoord uv0[n.mesh.count_vertexes] <fgcolor=cYellow>;
}
if (n.mesh.p_mdx_texture1 != -1) {
GoToMDXPointer(n.mesh.p_mdx_texture1);
texcoord uv1[n.mesh.count_vertexes] <fgcolor=cYellow>;
}
if (n.mesh.p_mdx_texture2 != -1) {
GoToMDXPointer(n.mesh.p_mdx_texture2);
texcoord uv2[n.mesh.count_vertexes] <fgcolor=cYellow>;
}
if (n.mesh.p_mdx_texture3 != -1) {
GoToMDXPointer(n.mesh.p_mdx_texture3);
texcoord uv3[n.mesh.count_vertexes] <fgcolor=cYellow>;
}
if (n.mesh.p_mdx_vertex_normals != -1) {
GoToMDXPointer(n.mesh.p_mdx_vertex_normals);
vertex normal[n.mesh.count_vertexes] <fgcolor=0x0090FF>;
}
if (n.mesh.p_mdx_vertex_colors != -1) {
GoToMDXPointer(n.mesh.p_mdx_vertex_colors);
rgba color_rgba[n.mesh.count_vertexes] <fgcolor=cLtBlue>;
}
if (n.mesh.vertex_indices_offset.nr_used_entries > 0) {
local int i;
for (i = 0; i < n.mesh.vertex_indices_offset.nr_used_entries; i++) {
GoToMDXPointer(n.mesh_data.vertex_indices_offset[i]);
short indices[n.mesh_data.vertex_indices_count[i]] <fgcolor=cLtGreen>;
}
}
if (n.mesh.p_mdx_tex_anim0 != -1) {
GoToMDXPointer(n.mesh.p_mdx_tex_anim0);
rgba anim0[3*n.mesh.count_vertexes] <fgcolor=0x909000,read=ReadRGBA>;
}
if (n.mesh.p_mdx_tex_anim1 != -1) {
GoToMDXPointer(n.mesh.p_mdx_tex_anim1);
rgba anim1[3*n.mesh.count_vertexes] <fgcolor=0x909000,read=ReadRGBA>;
}
if (n.mesh.p_mdx_tex_anim2 != -1) {
GoToMDXPointer(n.mesh.p_mdx_tex_anim2);
rgba anim2[3*n.mesh.count_vertexes] <fgcolor=0x909000,read=ReadRGBA>;
}
if (n.mesh.p_mdx_tex_anim3 != -1) {
GoToMDXPointer(n.mesh.p_mdx_tex_anim3);
rgba anim3[3*n.mesh.count_vertexes] <fgcolor=0x909000,read=ReadRGBA>;
}
if (n.mesh.p_mdx_tex_anim4 != -1) {
GoToMDXPointer(n.mesh.p_mdx_tex_anim4);
rgba anim4[3*n.mesh.count_vertexes] <fgcolor=0x909000,read=ReadRGBA>;
}
if (n.mesh.p_mdx_tex_anim5 != -1) {
GoToMDXPointer(n.mesh.p_mdx_tex_anim5);
rgba anim5[n.mesh.count_vertexes] <fgcolor=0x909000,read=ReadRGBA>;
}
} mdx_mesh <bgcolor=cBlack>;
//------------------------------------------------------
// skin node
typedef struct {
array_definition weights;
int32 p_weight_vertex <format=hex, read=ReadMDXPointer>;
int32 p_bone_ref_index <format=hex, read=ReadMDXPointer>;
int32 p_bone_mapping <format=hex, read=ReadPointer>;
int32 count_bone_mapping;
array_definition bone_quats;
array_definition bone_vertex;
array_definition bone_constants;
short bone_parts[17];
short spare;
} header_skin <fgcolor=cWhite,bgcolor=0x0090FF>;
typedef struct(node &n) {
if (n.skin.count_bone_mapping > 0) {
GoToPointer(n.skin.p_bone_mapping);
short bone_mapping[n.skin.count_bone_mapping] <fgcolor=cAqua>;
}
if (n.skin.bone_quats.nr_used_entries > 0) {
GoToPointer(n.skin.bone_quats.p_array_start);
quaternion q[n.skin.bone_quats.nr_used_entries] <fgcolor=cDkGreen>;
}
if (n.skin.bone_vertex.nr_used_entries > 0) {
GoToPointer(n.skin.bone_vertex.p_array_start);
vertex v[n.skin.bone_vertex.nr_used_entries] <fgcolor=cBlack>;
}
if (n.skin.bone_constants.nr_used_entries > 0) {
GoToPointer(n.skin.bone_constants.p_array_start);
short constants[2*n.skin.bone_constants.nr_used_entries] <fgcolor=cLtGray>;
}
} data_skin <bgcolor=0x0090FF>;
typedef struct {
float weight0;
float weight1;
float weight2;
float weight3;
} bone_weights;
typedef struct {
short index0;
short index1;
short index2;
short index3;
} bone_index;
typedef struct(node &n) {
if (n.skin.p_weight_vertex != -1) {
GoToMDXPointer(n.skin.p_weight_vertex);
bone_weights bw[n.mesh.count_vertexes] <fgcolor=cWhite>;
}
if (n.skin.p_bone_ref_index != -1) {
GoToMDXPointer(n.skin.p_bone_ref_index);
bone_index bi[n.mesh.count_vertexes] <fgcolor=cYellow>;
}
} mdx_skin <bgcolor=0x404040>;
//------------------------------------------------------
// anim node
typedef struct {
float sample_period;
array_definition animation_vertices;
array_definition animation_texcoords;
array_definition animation_normals;
uint32 p_animation_vertex <format=hex,read=ReadPointer>;
uint32 p_animation_texcoord <format=hex,read=ReadPointer>;
uint32 count_set_vertex;
uint32 count_set_vertex_texcoord;
} header_anim <fgcolor=cWhite,bgcolor=0x8090FF>;
typedef struct(node &n) {
if (n.anim.p_animation_vertex > 0) {
GoToPointer(n.anim.p_animation_vertex);
vertex anim_vertex[n.anim.count_set_vertex*n.mesh.count_vertexes] <fgcolor=cBlack>;
}
if (n.anim.p_animation_texcoord > 0) {
GoToPointer(n.anim.p_animation_texcoord);
texcoord anim_texcoord[n.anim.count_set_vertex_texcoord*n.mesh.count_vertexes] <fgcolor=cBlack>;
}
} data_anim <bgcolor=0x8090FF>;
//------------------------------------------------------
// dangly node
typedef struct {
array_definition constraints;
float displacement;
float tightness;
float period;
} header_dangly <fgcolor=cWhite,bgcolor=0x909000>;
typedef struct(node &n) {
if (n.dangly.constraints.nr_used_entries > 0) {
GoToPointer(n.dangly.constraints.p_array_start);
float constraint[n.dangly.constraints.nr_used_entries] <fgcolor=cBlack>;
}
} data_dangly <bgcolor=0x909000>;
//------------------------------------------------------
// aabb node
struct entry_aabb;
typedef struct {
vertex bound_min;
vertex bound_max;
uint32 p_left_node <format=hex,read=ReadPointer>;
uint32 p_right_node <format=hex,read=ReadPointer>;
int32 part_number_leaf_face;
uint32 plane;
if (p_left_node > 0) {
GoToPointer(p_left_node);
entry_aabb left;
}
if (p_right_node > 0) {
GoToPointer(p_right_node);
entry_aabb right;
}
} entry_aabb <fgcolor=cLtRed,bgcolor=cDkBlue>;
typedef struct {
uint32 p_aabb <format=hex,read=ReadPointer>;
} header_aabb <fgcolor=cWhite,bgcolor=cDkBlue>;
typedef struct(node &n) {
GoToPointer(n.aabb.p_aabb);
entry_aabb root;
} data_aabb <bgcolor=cDkBlue>;
//------------------------------------------------------
// model node
typedef struct {
header_node header;
if (header.content.has_light) {
header_light light;
}
if (header.content.has_emitter) {
header_emitter emitter;
}
if (header.content.has_reference) {
header_reference reference;
}
if (header.content.has_mesh) {
header_mesh mesh;
}
if (header.content.has_skin) {
header_skin skin;
}
if (header.content.has_anim) {
header_anim anim;
}
if (header.content.has_dangly) {
header_dangly dangly;
}
if (header.content.has_aabb) {
header_aabb aabb;
}
if (header.content.has_aabb) {
data_aabb aabb_data(this);
}
if (header.content.has_dangly) {
if (dangly.constraints.nr_used_entries > 0) {
data_dangly dangly_data(this);
}
}
if (header.content.has_anim) {
if (anim.p_animation_vertex > 0) {
data_anim anim_data(this);
}
}
if (header.content.has_skin) {
if (skin.count_bone_mapping > 0 ||
skin.bone_quats.nr_used_entries > 0 ||
skin.bone_vertex.nr_used_entries > 0 ||
skin.bone_constants.nr_used_entries > 0) {
data_skin skin_data(this);
}
}
if (header.content.has_mesh) {
if (mesh.faces.nr_used_entries > 0) {
data_mesh mesh_data(this);
}
}
if (header.content.has_light) {
if (light.flare_textures.nr_used_entries > 0 ||
light.flare_sizes.nr_used_entries > 0 ||
light.flare_positions.nr_used_entries > 0 ||
light.flare_color_shifts.nr_used_entries > 0) {
data_light light_data(this);
}
}
if (header.children.nr_used_entries > 0) {
GoToPointer(header.children.p_array_start);
uint32 p_children[header.children.nr_used_entries] <format=hex,optimize=false,fgcolor=cWhite,bgcolor=cDkRed,read=ReadPointer>;
local int i;
for (i = 0; i < header.children.nr_used_entries; i++) {
GoToPointer(p_children[i]);
node children;
}
}
if (header.controller_keys.nr_used_entries > 0) {
GoToPointer(header.controller_keys.p_array_start);
local int c;
for (c = 0; c < header.controller_keys.nr_used_entries; c++) {
controller key(header.content) <bgcolor=cRed, fgcolor=cWhite>;
}
}
if (header.controller_data.nr_used_entries > 0) {
GoToPointer(header.controller_data.p_array_start);
float data[header.controller_data.nr_used_entries] <bgcolor=cRed, fgcolor=cYellow>;
}
if (header.content.has_skin &&
(skin.p_weight_vertex != -1 ||
skin.p_bone_ref_index != -1)) {
mdx_skin skin_mdx(this);
}
if (header.content.has_mesh && mesh.count_vertexes > 0) {
GoToPointer(mesh.p_start_mdx);
mdx_mesh mdx(this);
}
} node <read=ReadNode>;
//------------------------------------------------------
// animation structures
typedef struct {
float start;
char name[32];
} event <read=ReadEvent>;
typedef struct(int nr_of_events) {
local int e;
for (e = 0; e < nr_of_events; e++) {
event ev;
}
} event_array;
typedef struct {
header_geometry geometry;
float length;
float transition;
char name_root_node[64];
array_definition events;
} header_animation;
typedef struct {
header_animation header;
if (header.events.nr_used_entries > 0) {
GoToPointer(header.events.p_array_start);
event_array events(header.events.nr_used_entries);
}
GoToPointer(header.geometry.p_node_header);
node animation_node;
} animation <read=ReadAnim, bgcolor=cDkAqua,fgcolor=cWhite>;
//------------------------------------------------------
// main definition
LittleEndian();
header_file hf;
if (hf.bin_mdl_id == 0) {
header_model hm;
GoToPointer(hm.geometry.p_node_header);
node root;
local int a;
for (a = 0; a < hm.animations.def.nr_used_entries; a++) {
GoToPointer(hm.animations.p_index[a]);
animation anim;
}
}
//------------------------------------------------------
// GoTo(MDX)Pointer
void GoToPointer(uint32 p) {
FSeek(sizeof(header_file) + p);
}
uint32 mdxPointer(int32 p) {
local uint32 pos = 0;
if (p > -1) {
pos = p;
}
return sizeof(header_file) + hf.p_start_mdx + pos;
}
void GoToMDXPointer(int32 p) {
FSeek(mdxPointer(p));
}
//------------------------------------------------------
// read Methods
string ReadVertex( vertex &v ) {
local string s;
SPrintf(s, "x=%f,y=%f,z=%f", v.x, v.y, v.z);
return s;
}
string ReadTexCoord( texcoord &uv ) {
local string s;
SPrintf(s, "u=%f,v=%f", uv.u, uv.v);
return s;
}
string ReadColor( color &c ) {
local string s;
SPrintf(s, "r=%f,g=%f,b=%f", c.r, c.g, c.b);
return s;
}
string ReadRGBA( rgba &c ) {
local string s;
SPrintf(s, "r=%u,g=%u,b=%u,a=%u", c.r, c.g, c.b,c.a);
return s;
}
string ReadQuaternion( quaternion &q ) {
local string s;
SPrintf(s, "%f,%f,%f,%f", q.w, q.x, q.y, q.z);
return s;
}
string ReadPointer( uint32 &p ) {
local uint32 v = 0;
if (p > 0) {
v = sizeof(header_file) + p;
}
local string s;
SPrintf(s, "%Xh", v);
return s;
}
string ReadMDXPointer( int32 &p ) {
local int32 v = -1;
if (p >= 0) {
v = mdxPointer(p);
}
local string s;
SPrintf(s, "%Xh", v);
return s;
}
string ReadArrayDef( array_definition &a ) {
local string s;
SPrintf(s, "%s(%i)", ReadPointer(a.p_array_start), a.nr_used_entries);
return s;
}
string ReadController( controller &key ) {
local string s;
SPrintf(s, "%i", key.type);
return s;
}
string ReadNode( node &n ) {
local string s = n.header.node_name;
if (n.header.content.has_light) {
s+="+Ligh";
}
if (n.header.content.has_emitter) {
s+="+Emit";
}
if (n.header.content.has_camera) {
s+="+Came";
}
if (n.header.content.has_reference) {
s+="+Refs";
}
if (n.header.content.has_mesh) {
s+="+Mesh";
}
if (n.header.content.has_skin) {
s+="+Skin";
}
if (n.header.content.has_anim) {
s+="+Anim";
}
if (n.header.content.has_dangly) {
s+="+Dang";
}
if (n.header.content.has_aabb) {
s+="+AABB";
}
if (n.header.children.nr_used_entries > 0) {
local string child_count;
SPrintf(child_count, "(%d)", n.header.children.nr_used_entries);
s+=child_count;
}
return s;
}
string ReadEvent( event &e ) {
local string s;
SPrintf(s, "%s(%f)", e.name, e.start);
return s;
}
string ReadAnim( animation &anim ) {
return anim.header.geometry.name;
}