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TESTS: Add unit tests for Vector3
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DrMcCoy committed Dec 23, 2016
1 parent ebbbc8e commit 2f7ad62
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5 changes: 5 additions & 0 deletions tests/common/rules.mk
Original file line number Diff line number Diff line change
Expand Up @@ -229,3 +229,8 @@ check_PROGRAMS += tests/common/test_maths
tests_common_test_maths_SOURCES = tests/common/maths.cpp
tests_common_test_maths_LDADD = $(common_LIBS)
tests_common_test_maths_CXXFLAGS = $(test_CXXFLAGS)

check_PROGRAMS += tests/common/test_vector3
tests_common_test_vector3_SOURCES = tests/common/vector3.cpp
tests_common_test_vector3_LDADD = $(common_LIBS)
tests_common_test_vector3_CXXFLAGS = $(test_CXXFLAGS)
276 changes: 276 additions & 0 deletions tests/common/vector3.cpp
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@@ -0,0 +1,276 @@
/* xoreos - A reimplementation of BioWare's Aurora engine
*
* xoreos is the legal property of its developers, whose names
* can be found in the AUTHORS file distributed with this source
* distribution.
*
* xoreos is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version.
*
* xoreos is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with xoreos. If not, see <http://www.gnu.org/licenses/>.
*/

/** @file
* Unit tests for the Vector3 class.
*/

#include "gtest/gtest.h"

#include "src/common/vector3.h"
#include "src/common/maths.h"

GTEST_TEST(Vector3, constructorFloats) {
const Common::Vector3 v(1.0f, 2.0f, 3.0f);

EXPECT_EQ(v._x, 1.0f);
EXPECT_EQ(v._y, 2.0f);
EXPECT_EQ(v._z, 3.0f);
}

GTEST_TEST(Vector3, constructorFloatArray) {
static const float kFloats[3] = { 1.0f, 2.0f, 3.0f };
const Common::Vector3 v(kFloats);

EXPECT_EQ(v._x, 1.0f);
EXPECT_EQ(v._y, 2.0f);
EXPECT_EQ(v._z, 3.0f);
}

GTEST_TEST(Vector3, constructorCopy) {
const Common::Vector3 v1(1.0f, 2.0f, 3.0f);
const Common::Vector3 v2(v1);

EXPECT_EQ(v2._x, 1.0f);
EXPECT_EQ(v2._y, 2.0f);
EXPECT_EQ(v2._z, 3.0f);
}

GTEST_TEST(Vector3, operatorArrayRead) {
const Common::Vector3 v(1.0f, 2.0f, 3.0f);

EXPECT_EQ(v[0], 1.0f);
EXPECT_EQ(v[1], 2.0f);
EXPECT_EQ(v[2], 3.0f);
}

GTEST_TEST(Vector3, operatorArrayWrite) {
Common::Vector3 v(1.0f, 2.0f, 3.0f);

v[0] = 4.0f;
v[1] = 5.0f;
v[2] = 6.0f;

EXPECT_EQ(v._x, 4.0f);
EXPECT_EQ(v._y, 5.0f);
EXPECT_EQ(v._z, 6.0f);
}

GTEST_TEST(Vector3, operatorAssign) {
const Common::Vector3 v1(1.0f, 2.0f, 3.0f);
Common::Vector3 v2(4.0f, 5.0f, 6.0f);

v2 = v1;

EXPECT_EQ(v2._x, 1.0f);
EXPECT_EQ(v2._y, 2.0f);
EXPECT_EQ(v2._z, 3.0f);
}

GTEST_TEST(Vector3, operatorAdd) {
const Common::Vector3 v1(1.0f, 2.0f, 3.0f);
Common::Vector3 v2(4.0f, 5.0f, 6.0f);

v2 += v1;

EXPECT_EQ(v2._x, 5.0f);
EXPECT_EQ(v2._y, 7.0f);
EXPECT_EQ(v2._z, 9.0f);
}

GTEST_TEST(Vector3, operatorSubtract) {
const Common::Vector3 v1(1.0f, 2.0f, 3.0f);
Common::Vector3 v2(4.0f, 5.0f, 6.0f);

v2 -= v1;

EXPECT_EQ(v2._x, 3.0f);
EXPECT_EQ(v2._y, 3.0f);
EXPECT_EQ(v2._z, 3.0f);
}

GTEST_TEST(Vector3, operatorMultiply) {
Common::Vector3 v(1.0f, 2.0f, 3.0f);

v *= 2.0f;

EXPECT_EQ(v._x, 2.0f);
EXPECT_EQ(v._y, 4.0f);
EXPECT_EQ(v._z, 6.0f);
}

GTEST_TEST(Vector3, operatorDivide) {
Common::Vector3 v(2.0f, 4.0f, 6.0f);

v /= 2.0f;

EXPECT_EQ(v._x, 1.0f);
EXPECT_EQ(v._y, 2.0f);
EXPECT_EQ(v._z, 3.0f);
}

GTEST_TEST(Vector3, multiply) {
const Common::Vector3 v1(1.0f, 2.0f, 3.0f);
Common::Vector3 v2(4.0f, 5.0f, 6.0f);

v2.multiply(v1);

EXPECT_EQ(v2._x, 4.0f);
EXPECT_EQ(v2._y, 10.0f);
EXPECT_EQ(v2._z, 18.0f);
}

GTEST_TEST(Vector3, divide) {
const Common::Vector3 v1(2.0f, 3.0f, 4.0f);
Common::Vector3 v2(4.0f, 9.0f, 16.0f);

v2.divide(v1);

EXPECT_EQ(v2._x, 2.0f);
EXPECT_EQ(v2._y, 3.0f);
EXPECT_EQ(v2._z, 4.0f);
}

GTEST_TEST(Vector3, operatorAddConst) {
const Common::Vector3 v1(1.0f, 2.0f, 3.0f);
const Common::Vector3 v2(4.0f, 5.0f, 6.0f);

const Common::Vector3 v3 = v2 + v1;

EXPECT_EQ(v3._x, 5.0f);
EXPECT_EQ(v3._y, 7.0f);
EXPECT_EQ(v3._z, 9.0f);
}

GTEST_TEST(Vector3, operatorSubtractConst) {
const Common::Vector3 v1(1.0f, 2.0f, 3.0f);
const Common::Vector3 v2(4.0f, 5.0f, 6.0f);

const Common::Vector3 v3 = v2 - v1;

EXPECT_EQ(v3._x, 3.0f);
EXPECT_EQ(v3._y, 3.0f);
EXPECT_EQ(v3._z, 3.0f);
}

GTEST_TEST(Vector3, operatorMultiplyConstFloat) {
const Common::Vector3 v1(1.0f, 0.0f, 0.0f);
const Common::Vector3 v2(0.0f, 1.0f, 0.0f);

const Common::Vector3 v3 = v1 * v2;

EXPECT_FLOAT_EQ(v3._x, 0.0f);
EXPECT_FLOAT_EQ(v3._y, 0.0f);
EXPECT_FLOAT_EQ(v3._z, 1.0f);
}

GTEST_TEST(Vector3, cross) {
const Common::Vector3 v1(1.0f, 0.0f, 0.0f);
const Common::Vector3 v2(0.0f, 1.0f, 0.0f);

const Common::Vector3 v3 = v1.cross(v2);

EXPECT_FLOAT_EQ(v3._x, 0.0f);
EXPECT_FLOAT_EQ(v3._y, 0.0f);
EXPECT_FLOAT_EQ(v3._z, 1.0f);

const Common::Vector3 v4 = v2.cross(v1);

EXPECT_FLOAT_EQ(v4._x, 0.0f);
EXPECT_FLOAT_EQ(v4._y, 0.0f);
EXPECT_FLOAT_EQ(v4._z, -1.0f);
}

GTEST_TEST(Vector3, dot) {
const Common::Vector3 v1(1.0f, 0.0f, 0.0f);
const Common::Vector3 v2(0.0f, 1.0f, 0.0f);

EXPECT_FLOAT_EQ(v1.dot(v2), 0.0f);
EXPECT_FLOAT_EQ(v2.dot(v1), 0.0f);

const Common::Vector3 v3( 1.0f, 0.0f, 0.0f);
const Common::Vector3 v4(-1.0f, 0.0f, 0.0f);

EXPECT_FLOAT_EQ(v3.dot(v4), -1.0f);
EXPECT_FLOAT_EQ(v4.dot(v3), -1.0f);

const Common::Vector3 v5( 1.0f, 2.0f, 3.0f);
const Common::Vector3 v6( 4.0f,-5.0f, 6.0f);

EXPECT_FLOAT_EQ(v5.dot(v6), 12.0f);
EXPECT_FLOAT_EQ(v6.dot(v5), 12.0f);
}

GTEST_TEST(Vector3, length) {
const Common::Vector3 v1(1.0f, 0.0f, 0.0f);
const Common::Vector3 v2(0.0f, 1.0f, 0.0f);
const Common::Vector3 v3(0.0f, 0.0f, 1.0f);

EXPECT_FLOAT_EQ(v1.length(), 1.0f);
EXPECT_FLOAT_EQ(v2.length(), 1.0f);
EXPECT_FLOAT_EQ(v3.length(), 1.0f);

const Common::Vector3 v4(1.0f, 1.0f, 1.0f);
EXPECT_FLOAT_EQ(v4.length(), std::sqrt(3.0f));
}

GTEST_TEST(Vector3, norm) {
Common::Vector3 v1(1.0f, 0.0f, 0.0f);
v1.norm();

EXPECT_FLOAT_EQ(v1._x, 1.0f);
EXPECT_FLOAT_EQ(v1._y, 0.0f);
EXPECT_FLOAT_EQ(v1._z, 0.0f);

Common::Vector3 v2(0.0f, 1.0f, 0.0f);
v2.norm();

EXPECT_FLOAT_EQ(v2._x, 0.0f);
EXPECT_FLOAT_EQ(v2._y, 1.0f);
EXPECT_FLOAT_EQ(v2._z, 0.0f);

Common::Vector3 v3(0.0f, 0.0f, 1.0f);
v3.norm();

EXPECT_FLOAT_EQ(v3._x, 0.0f);
EXPECT_FLOAT_EQ(v3._y, 0.0f);
EXPECT_FLOAT_EQ(v3._z, 1.0f);

Common::Vector3 v4(1.0f, 1.0f, 1.0f);
v4.norm();

EXPECT_FLOAT_EQ(v4._x, 1.0f / std::sqrt(3));
EXPECT_FLOAT_EQ(v4._y, 1.0f / std::sqrt(3));
EXPECT_FLOAT_EQ(v4._z, 1.0f / std::sqrt(3));
}

GTEST_TEST(Vector3, angle) {
const Common::Vector3 v1(1.0f, 0.0f, 0.0f);
const Common::Vector3 v2(0.0f, 1.0f, 0.0f);

EXPECT_FLOAT_EQ(v1.angle(v2), 90.0f * M_PI / 180.0f);
EXPECT_FLOAT_EQ(v2.angle(v1), 90.0f * M_PI / 180.0f);

const Common::Vector3 v3(1.0f, 0.0f, 0.0f);
const Common::Vector3 v4(1.0f, std::sqrt(3.0f), 0.0f);

EXPECT_FLOAT_EQ(v3.angle(v4), 60.0f * M_PI / 180.0f);
EXPECT_FLOAT_EQ(v4.angle(v3), 60.0f * M_PI / 180.0f);
}

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