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GRAPHICS: Add a SceneManager for Ogre
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/* xoreos - A reimplementation of BioWare's Aurora engine | ||
* | ||
* xoreos is the legal property of its developers, whose names can be | ||
* found in the AUTHORS file distributed with this source | ||
* distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 3 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
* | ||
* The Infinity, Aurora, Odyssey, Eclipse and Lycium engines, Copyright (c) BioWare corp. | ||
* The Electron engine, Copyright (c) Obsidian Entertainment and BioWare corp. | ||
*/ | ||
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/** @file graphics/aurora/renderable.cpp | ||
* Base class for renderable objects. | ||
*/ | ||
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#include <OgreSceneNode.h> | ||
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#include "graphics/aurora/renderable.h" | ||
#include "graphics/aurora/sceneman.h" | ||
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namespace Graphics { | ||
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namespace Aurora { | ||
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Renderable::Renderable() : _rootNode(0), _visible(false) { | ||
_basePosition[0] = 0.0; | ||
_basePosition[1] = 0.0; | ||
_basePosition[2] = 0.0; | ||
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_baseOrientation[0] = 0.0; | ||
_baseOrientation[1] = 1.0; | ||
_baseOrientation[2] = 0.0; | ||
_baseOrientation[3] = 0.0; | ||
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_baseScale[0] = 1.0; | ||
_baseScale[1] = 1.0; | ||
_baseScale[2] = 1.0; | ||
} | ||
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Renderable::~Renderable() { | ||
} | ||
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Ogre::SceneNode *Renderable::getRootNode() { | ||
return _rootNode; | ||
} | ||
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void Renderable::setVisible(bool visible) { | ||
LOCK_FRAME(); | ||
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_visible = visible; | ||
_rootNode->setVisible(visible); | ||
} | ||
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bool Renderable::isVisible() const { | ||
return _visible; | ||
} | ||
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void Renderable::setBasePosition(float x, float y, float z) { | ||
_basePosition[0] = x; | ||
_basePosition[1] = y; | ||
_basePosition[2] = z; | ||
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setPosition(0.0, 0.0, 0.0); | ||
} | ||
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void Renderable::setBaseOrientation(float radian, float x, float y, float z) { | ||
_baseOrientation[0] = radian; | ||
_baseOrientation[1] = x; | ||
_baseOrientation[2] = y; | ||
_baseOrientation[3] = z; | ||
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setOrientation(0.0, 1.0, 0.0, 0.0); | ||
} | ||
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void Renderable::setBaseScale(float x, float y, float z) { | ||
_baseScale[0] = x; | ||
_baseScale[1] = y; | ||
_baseScale[2] = z; | ||
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setScale(1.0, 1.0, 1.0); | ||
} | ||
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void Renderable::getPosition(float &x, float &y, float &z) const { | ||
const Ogre::Vector3 &p = _rootNode->getPosition(); | ||
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x = p.x - _basePosition[0]; | ||
y = p.y - _basePosition[1]; | ||
z = p.z - _basePosition[2]; | ||
} | ||
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void Renderable::getOrientation(float &radian, float &x, float &y, float &z) const { | ||
Ogre::Quaternion base(Ogre::Radian(_baseOrientation[0]), | ||
Ogre::Vector3(_baseOrientation[1], _baseOrientation[2], _baseOrientation[3])); | ||
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const Ogre::Quaternion &q = base.Inverse() * _rootNode->getOrientation(); | ||
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Ogre::Radian angle; | ||
Ogre::Vector3 axis; | ||
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q.ToAngleAxis(angle, axis); | ||
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radian = angle.valueRadians(); | ||
x = axis.x; | ||
y = axis.y; | ||
z = axis.z; | ||
} | ||
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void Renderable::getScale(float &x, float &y, float &z) const { | ||
LOCK_FRAME(); | ||
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const Ogre::Vector3 &s = _rootNode->getScale(); | ||
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x = s.x / _baseScale[0]; | ||
y = s.y / _baseScale[1]; | ||
z = s.z / _baseScale[2]; | ||
} | ||
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void Renderable::setPosition(float x, float y, float z) { | ||
LOCK_FRAME(); | ||
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_rootNode->setPosition(x + _basePosition[0], y + _basePosition[1], z + _basePosition[2]); | ||
} | ||
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void Renderable::setOrientation(float radian, float x, float y, float z) { | ||
LOCK_FRAME(); | ||
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Ogre::Quaternion base(Ogre::Radian(_baseOrientation[0]), | ||
Ogre::Vector3(_baseOrientation[1], _baseOrientation[2], _baseOrientation[3])); | ||
Ogre::Quaternion modi(Ogre::Quaternion(Ogre::Radian(radian), Ogre::Vector3(x, y, z))); | ||
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_rootNode->setOrientation(base); | ||
_rootNode->rotate(modi); | ||
} | ||
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void Renderable::setScale(float x, float y, float z) { | ||
LOCK_FRAME(); | ||
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_rootNode->setScale(x * _baseScale[0], y * _baseScale[1], z * _baseScale[2]); | ||
} | ||
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void Renderable::move(float x, float y, float z) { | ||
LOCK_FRAME(); | ||
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_rootNode->translate(x, y, z); | ||
} | ||
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void Renderable::rotate(float radian, float x, float y, float z) { | ||
LOCK_FRAME(); | ||
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_rootNode->rotate(Ogre::Quaternion(Ogre::Radian(radian), Ogre::Vector3(x, y, z))); | ||
} | ||
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void Renderable::scale(float x, float y, float z) { | ||
LOCK_FRAME(); | ||
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_rootNode->scale(x, y, z); | ||
} | ||
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} // End of namespace Aurora | ||
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} // End of namespace Graphics |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,94 @@ | ||
/* xoreos - A reimplementation of BioWare's Aurora engine | ||
* | ||
* xoreos is the legal property of its developers, whose names can be | ||
* found in the AUTHORS file distributed with this source | ||
* distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 3 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
* | ||
* The Infinity, Aurora, Odyssey, Eclipse and Lycium engines, Copyright (c) BioWare corp. | ||
* The Electron engine, Copyright (c) Obsidian Entertainment and BioWare corp. | ||
*/ | ||
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/** @file graphics/aurora/renderable.h | ||
* Base class for renderable objects. | ||
*/ | ||
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#ifndef GRAPHICS_AURORA_RENDERABLE_H | ||
#define GRAPHICS_AURORA_RENDERABLE_H | ||
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namespace Ogre { | ||
class SceneNode; | ||
} | ||
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namespace Graphics { | ||
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namespace Aurora { | ||
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class Renderable { | ||
public: | ||
Renderable(); | ||
virtual ~Renderable(); | ||
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Ogre::SceneNode *getRootNode(); | ||
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bool isVisible() const; | ||
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virtual void setVisible(bool visible); | ||
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/** Set the base position. All positioning will be done relative to the base position. */ | ||
void setBasePosition(float x, float y, float z); | ||
/** Set the base orientation. All orienting will be done relative to the base orientation. */ | ||
void setBaseOrientation(float radian, float x, float y, float z); | ||
/** Set the base scale. All scaling will be done relative to the base scale. */ | ||
void setBaseScale(float x, float y, float z); | ||
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/** Get the current position of the renderable. */ | ||
virtual void getPosition(float &x, float &y, float &z) const; | ||
/** Get the current orientation of the renderable. */ | ||
virtual void getOrientation(float &radian, float &x, float &y, float &z) const; | ||
/** Get the current scale of the renderable. */ | ||
virtual void getScale(float &x, float &y, float &z) const; | ||
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/** Set the current position of the renderable. */ | ||
virtual void setPosition(float x, float y, float z); | ||
/** Set the current orientation of the renderable. */ | ||
virtual void setOrientation(float radian, float x, float y, float z); | ||
/** Set the current scale of the renderable. */ | ||
virtual void setScale(float x, float y, float z); | ||
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/** Move the renderable, relative to its current position. */ | ||
virtual void move (float x, float y, float z); | ||
/** Rotate the renderable, relative to its current orientation. */ | ||
virtual void rotate(float radian, float x, float y, float z); | ||
/** Scale the renderable, relative to its current scale. */ | ||
virtual void scale(float x, float y, float z); | ||
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protected: | ||
Ogre::SceneNode *_rootNode; | ||
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bool _visible; | ||
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float _basePosition[3]; | ||
float _baseOrientation[4]; | ||
float _baseScale[3]; | ||
}; | ||
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} // End of namespace Aurora | ||
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} // End of namespace Graphics | ||
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#endif // GRAPHICS_AURORA_RENDERABLE_H |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,79 @@ | ||
/* xoreos - A reimplementation of BioWare's Aurora engine | ||
* | ||
* xoreos is the legal property of its developers, whose names can be | ||
* found in the AUTHORS file distributed with this source | ||
* distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 3 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
* | ||
* The Infinity, Aurora, Odyssey, Eclipse and Lycium engines, Copyright (c) BioWare corp. | ||
* The Electron engine, Copyright (c) Obsidian Entertainment and BioWare corp. | ||
*/ | ||
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/** @file graphics/aurora/sceneman.cpp | ||
* A scene manager. | ||
*/ | ||
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#include "common/threads.h" | ||
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#include "graphics/aurora/sceneman.h" | ||
#include "graphics/aurora/renderable.h" | ||
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#include "events/requests.h" | ||
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DECLARE_SINGLETON(Graphics::Aurora::SceneManager) | ||
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namespace Graphics { | ||
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namespace Aurora { | ||
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SceneManager::SceneManager() : _modelType(kModelTypeNone) { | ||
} | ||
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SceneManager::~SceneManager() { | ||
} | ||
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void SceneManager::destroy() { | ||
Common::Singleton<SceneManager>::destroy(); | ||
} | ||
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void SceneManager::clear() { | ||
_modelType = kModelTypeNone; | ||
} | ||
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void SceneManager::registerModelType(ModelType type) { | ||
_modelType = type; | ||
} | ||
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void SceneManager::destroy(Renderable *r) { | ||
if (!r) | ||
return; | ||
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if (!Common::isMainThread()) { | ||
Events::MainThreadFunctor<void> functor(boost::bind(&SceneManager::destroy, this, r)); | ||
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return RequestMan.callInMainThread(functor); | ||
} | ||
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LOCK_FRAME(); | ||
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delete r; | ||
} | ||
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} // End of namespace Aurora | ||
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} // End of namespace Graphics |
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