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GRAPHICS: Add creating a simple rotating cube
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/* xoreos - A reimplementation of BioWare's Aurora engine | ||
* | ||
* xoreos is the legal property of its developers, whose names can be | ||
* found in the AUTHORS file distributed with this source | ||
* distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 3 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
* | ||
* The Infinity, Aurora, Odyssey, Eclipse and Lycium engines, Copyright (c) BioWare corp. | ||
* The Electron engine, Copyright (c) Obsidian Entertainment and BioWare corp. | ||
*/ | ||
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/** @file graphics/aurora/cube.cpp | ||
* A simple rotating cube. | ||
*/ | ||
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#include <OgreRoot.h> | ||
#include <OgreSceneNode.h> | ||
#include <OgreSceneManager.h> | ||
#include <OgreSubMesh.h> | ||
#include <OgreMesh.h> | ||
#include <OgreMeshManager.h> | ||
#include <OgreEntity.h> | ||
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#include "common/ustring.h" | ||
#include "common/util.h" | ||
#include "common/error.h" | ||
#include "common/uuid.h" | ||
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#include "graphics/materialman.h" | ||
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#include "graphics/aurora/meshutil.h" | ||
#include "graphics/aurora/sceneman.h" | ||
#include "graphics/aurora/cube.h" | ||
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static const float kSide1Vertices[] = { -1, -1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1 }; | ||
static const float kSide1Normals [] = { 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1 }; | ||
static const uint16 kSide1Indices [] = { 0, 2, 1, 3, 1, 2 }; | ||
static const float kSide2Vertices[] = { -1, -1, 1, 1, -1, 1, -1, 1, 1, 1, 1, 1 }; | ||
static const float kSide2Normals [] = { 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1 }; | ||
static const uint16 kSide2Indices [] = { 0, 1, 2, 3, 2, 1 }; | ||
static const float kSide3Vertices[] = { -1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1 }; | ||
static const float kSide3Normals [] = { -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0 }; | ||
static const uint16 kSide3Indices [] = { 0, 1, 2, 3, 2, 1 }; | ||
static const float kSide4Vertices[] = { 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1 }; | ||
static const float kSide4Normals [] = { 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0 }; | ||
static const uint16 kSide4Indices [] = { 0, 2, 1, 3, 1, 2 }; | ||
static const float kSide5Vertices[] = { -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, -1, 1 }; | ||
static const float kSide5Normals [] = { 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0 }; | ||
static const uint16 kSide5Indices [] = { 0, 1, 2, 3, 2, 1 }; | ||
static const float kSide6Vertices[] = { -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, 1 }; | ||
static const float kSide6Normals [] = { 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0 }; | ||
static const uint16 kSide6Indices [] = { 0, 2, 1, 3, 1, 2 }; | ||
static const float kSideTexCoords[] = { 0, 0, 1, 0, 0, 1, 1, 1 }; | ||
static const float kBounds [] = { -1, -1, -1, 1, 1, 1}; | ||
static const float kRadius = 1.0; | ||
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namespace Graphics { | ||
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namespace Aurora { | ||
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Cube::Cube(const Common::UString &texture) { | ||
Common::UString name = Common::generateIDRandomString(); | ||
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try { | ||
Ogre::MeshPtr mesh = getOgreMeshManager().createManual(name.c_str(), "General"); | ||
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// Create meshes | ||
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Ogre::SubMesh *subMesh = 0; | ||
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subMesh = mesh->createSubMesh(); | ||
createMesh(subMesh, 4, 2, kSide1Vertices, kSide1Normals, kSide1Indices, kSideTexCoords); | ||
subMesh = mesh->createSubMesh(); | ||
createMesh(subMesh, 4, 2, kSide2Vertices, kSide2Normals, kSide2Indices, kSideTexCoords); | ||
subMesh = mesh->createSubMesh(); | ||
createMesh(subMesh, 4, 2, kSide3Vertices, kSide3Normals, kSide3Indices, kSideTexCoords); | ||
subMesh = mesh->createSubMesh(); | ||
createMesh(subMesh, 4, 2, kSide4Vertices, kSide4Normals, kSide4Indices, kSideTexCoords); | ||
subMesh = mesh->createSubMesh(); | ||
createMesh(subMesh, 4, 2, kSide5Vertices, kSide5Normals, kSide5Indices, kSideTexCoords); | ||
subMesh = mesh->createSubMesh(); | ||
createMesh(subMesh, 4, 2, kSide6Vertices, kSide6Normals, kSide6Indices, kSideTexCoords); | ||
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// Bounding box / sphere | ||
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mesh->_setBounds(Ogre::AxisAlignedBox(kBounds[0], kBounds[1], kBounds[2], kBounds[3], kBounds[4], kBounds[5])); | ||
mesh->_setBoundingSphereRadius(kRadius); | ||
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mesh->load(); | ||
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// Create entity, put the requested material on it and attach it to a scene node | ||
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Ogre::Entity *entity = getOgreSceneManager().createEntity(mesh); | ||
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Ogre::MaterialPtr material = MaterialMan.get(texture); | ||
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entity->setMaterial(material); | ||
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//_rootNode = getOgreSceneManager().createSceneNode(name.c_str()); | ||
_rootNode = getOgreSceneManager().getRootSceneNode()->createChildSceneNode(name.c_str()); | ||
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_rootNode->attachObject(entity); | ||
_rootNode->setVisible(false); | ||
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// Create a rotating animations | ||
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float animLength = 4.0f; | ||
int animSubDivisions = 4; | ||
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Ogre::Animation *anim = getOgreSceneManager().createAnimation(name.c_str(), animLength); | ||
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Ogre::NodeAnimationTrack *trackX = anim->createNodeTrack(0, _rootNode); | ||
Ogre::NodeAnimationTrack *trackY = anim->createNodeTrack(1, _rootNode); | ||
Ogre::NodeAnimationTrack *trackZ = anim->createNodeTrack(2, _rootNode); | ||
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for (int i = 0; i < animSubDivisions; i++) { | ||
float degreePerSub = 360.0f / animSubDivisions; | ||
float timePerSub = animLength / animSubDivisions; | ||
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Ogre::Quaternion rotX(Ogre::Degree(i * degreePerSub), Ogre::Vector3::UNIT_X); | ||
Ogre::Quaternion rotY(Ogre::Degree(i * -degreePerSub), Ogre::Vector3::UNIT_Y); | ||
Ogre::Quaternion rotZ(Ogre::Degree(i * degreePerSub), Ogre::Vector3::UNIT_Z); | ||
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trackX->createNodeKeyFrame(i * timePerSub)->setRotation(rotX); | ||
trackY->createNodeKeyFrame(i * timePerSub)->setRotation(rotY); | ||
trackZ->createNodeKeyFrame(i * timePerSub)->setRotation(rotZ); | ||
} | ||
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Ogre::AnimationState *animState = getOgreSceneManager().createAnimationState(name.c_str()); | ||
animState->setEnabled(false); | ||
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} catch (std::exception &e) { | ||
throw Common::Exception("%s", e.what()); | ||
} | ||
} | ||
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Cube::~Cube() { | ||
if (!_rootNode) | ||
return; | ||
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setVisible(false); | ||
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Ogre::SceneManager &scene = getOgreSceneManager(); | ||
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if (scene.hasAnimationState(_rootNode->getName())) | ||
scene.destroyAnimationState(_rootNode->getName()); | ||
if (scene.hasAnimation(_rootNode->getName())) | ||
scene.destroyAnimation(_rootNode->getName()); | ||
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while (_rootNode->numAttachedObjects() > 0) { | ||
Ogre::MovableObject *object = _rootNode->detachObject((unsigned short) 0); | ||
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if (object) | ||
scene.destroyMovableObject(object); | ||
} | ||
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scene.destroySceneNode(_rootNode); | ||
} | ||
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void Cube::startRotate() { | ||
_rootNode->setInitialState(); | ||
getOgreSceneManager().getAnimationState(_rootNode->getName())->setEnabled(true); | ||
} | ||
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void Cube::stopRotate() { | ||
getOgreSceneManager().getAnimationState(_rootNode->getName())->setEnabled(false); | ||
} | ||
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} // End of namespace Aurora | ||
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} // End of namespace Graphics |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,56 @@ | ||
/* xoreos - A reimplementation of BioWare's Aurora engine | ||
* | ||
* xoreos is the legal property of its developers, whose names can be | ||
* found in the AUTHORS file distributed with this source | ||
* distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 3 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
* | ||
* The Infinity, Aurora, Odyssey, Eclipse and Lycium engines, Copyright (c) BioWare corp. | ||
* The Electron engine, Copyright (c) Obsidian Entertainment and BioWare corp. | ||
*/ | ||
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/** @file graphics/aurora/cube.h | ||
* A simple rotating cube. | ||
*/ | ||
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#ifndef GRAPHICS_AURORA_CUBE_H | ||
#define GRAPHICS_AURORA_CUBE_H | ||
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#include "graphics/aurora/renderable.h" | ||
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namespace Common { | ||
class UString; | ||
} | ||
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namespace Graphics { | ||
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namespace Aurora { | ||
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class Cube : public Renderable { | ||
public: | ||
Cube(const Common::UString &texture); | ||
~Cube(); | ||
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void startRotate(); | ||
void stopRotate(); | ||
}; | ||
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} // End of namespace Aurora | ||
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} // End of namespace Graphics | ||
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#endif // GRAPHICS_AURORA_CUBE_H |
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