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GRAPHICS: Remove excess debug spam and unused rendering queues
Remove excessive debug and investigation output. Move renderHints to a modelnode variable (_renderHints); _mesh might not exist directly in the modelnode, but the root state mesh could be used for rendering instead. Remove unused renderqueue from RenderMan; observations indicate that for non-transparent data, the order of loading matches order of model and modelnode rendering. Do not sort visible world objects to preserve rendering order. Signed-off-by: mirv <mirv.sillyfish@gmail.com>
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