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/* xoreos - A reimplementation of BioWare's Aurora engine | ||
* | ||
* xoreos is the legal property of its developers, whose names | ||
* can be found in the AUTHORS file distributed with this source | ||
* distribution. | ||
* | ||
* xoreos is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 3 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* xoreos is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with xoreos. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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/** @file | ||
* The ingame GUI. | ||
*/ | ||
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#include "src/engines/kotor2/gui/ingame/ingame.h" | ||
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namespace Engines { | ||
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namespace KotOR2 { | ||
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IngameGUI::IngameGUI(Module &module, Console *console) { | ||
} | ||
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void IngameGUI::show() { | ||
} | ||
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void IngameGUI::hide() { | ||
} | ||
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void IngameGUI::addEvent(const Events::Event &event) { | ||
} | ||
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void IngameGUI::processEventQueue() { | ||
} | ||
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} // End of namespace KotOR | ||
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} // End of namespace Engines |
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/* xoreos - A reimplementation of BioWare's Aurora engine | ||
* | ||
* xoreos is the legal property of its developers, whose names | ||
* can be found in the AUTHORS file distributed with this source | ||
* distribution. | ||
* | ||
* xoreos is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 3 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* xoreos is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with xoreos. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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/** @file | ||
* The ingame GUI. | ||
*/ | ||
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#ifndef ENGINES_KOTOR2_GUI_INGAME_INGAME_H | ||
#define ENGINES_KOTOR2_GUI_INGAME_INGAME_H | ||
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#include "src/engines/aurora/console.h" | ||
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#include "src/engines/kotor2/module.h" | ||
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namespace Engines { | ||
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namespace KotOR2 { | ||
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class IngameGUI { | ||
public: | ||
IngameGUI(Module &module, ::Engines::Console *console = 0); | ||
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void show(); ///< Show all ingame elements. | ||
void hide(); ///< Hide all ingame elements. | ||
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void addEvent(const Events::Event &event); | ||
void processEventQueue(); | ||
}; | ||
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} // End of namespace KotOR | ||
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} // End of namespace Engines | ||
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#endif // ENGINES_KOTOR2_GUI_INGAME_INGAME_H |
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