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KOTOR: Fix the loading screen in the saveload menu
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Nostritius authored and DrMcCoy committed Aug 3, 2018
1 parent 127f217 commit b56b28c
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions src/engines/kotor/gui/saveload.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -165,6 +165,7 @@ void SaveLoadMenu::addSavedGameItems(WidgetListBox *listBox) {

void SaveLoadMenu::tryLoadGame(const Common::UString &dir) {
try {
hide();
Common::ScopedPtr<SavedGame> save(SavedGame::load(dir, true));
_module->loadSavedGame(save.get());
GfxMan.lockFrame();
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