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This time, the video player can be easily adopted to play several videos simultaneously. This will be necessary for Sonic. Right now, we still de-YUV the videos onto a surface held in CPU memory, and then copy (with pixel format conversion) it into video memory. This is not optimal and we should probably change it to de-YUV directly onto the video memory.
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@@ -229,8 +229,6 @@ void Bink::processData() { | |
delete frame.bits; | ||
frame.bits = 0; | ||
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_needCopy = true; | ||
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_curFrame++; | ||
} | ||
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