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GRAPHICS: Add back support for ABC fonts
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/* xoreos - A reimplementation of BioWare's Aurora engine | ||
* | ||
* xoreos is the legal property of its developers, whose names can be | ||
* found in the AUTHORS file distributed with this source | ||
* distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 3 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
* | ||
* The Infinity, Aurora, Odyssey, Eclipse and Lycium engines, Copyright (c) BioWare corp. | ||
* The Electron engine, Copyright (c) Obsidian Entertainment and BioWare corp. | ||
*/ | ||
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/** @file graphics/aurora/abcfont.cpp | ||
* An ABC/SBM font, as used by Jade Empire. | ||
*/ | ||
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#include <OgreMaterialManager.h> | ||
#include <OgreTexture.h> | ||
#include <OgreTextureUnitState.h> | ||
#include <OgrePass.h> | ||
#include <OgreTechnique.h> | ||
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#include "common/types.h" | ||
#include "common/error.h" | ||
#include "common/ustring.h" | ||
#include "common/util.h" | ||
#include "common/stream.h" | ||
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#include "aurora/resman.h" | ||
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#include "graphics/textureman.h" | ||
#include "graphics/materialman.h" | ||
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#include "graphics/aurora/abcfont.h" | ||
#include "graphics/aurora/quad.h" | ||
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namespace Graphics { | ||
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namespace Aurora { | ||
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ABCFont::ABCFont(const Common::UString &name) : _base(0) { | ||
_texture = TextureMan.get(name); | ||
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load(name); | ||
} | ||
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ABCFont::~ABCFont() { | ||
} | ||
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float ABCFont::getHeight() const { | ||
return 32.0; | ||
} | ||
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float ABCFont::getWidth(uint32 c) const { | ||
const Char &cC = findChar(c); | ||
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return cC.spaceL + cC.width + cC.spaceR; | ||
} | ||
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Ogre::Entity *ABCFont::createCharacter(uint32 c, float &width, float &height, const Common::UString &scene) { | ||
const Char &cC = findChar(c); | ||
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width = cC.spaceL + cC.width + cC.spaceR; | ||
height = getHeight(); | ||
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Ogre::MaterialPtr material = MaterialMan.createDynamic(); | ||
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Ogre::TextureUnitState *texState = material->getTechnique(0)->getPass(0)->createTextureUnitState(); | ||
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texState->setTexture(_texture); | ||
texState->setTextureAddressingMode(Ogre::TextureUnitState::TAM_WRAP); | ||
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material->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA); | ||
material->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false); | ||
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return createQuadEntity(cC.width, height, material, cC.coords[0], cC.coords[1], cC.coords[2], cC.coords[3], scene); | ||
} | ||
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void ABCFont::load(const Common::UString &name) { | ||
Common::SeekableReadStream *abc = ResMan.getResource(name, ::Aurora::kFileTypeABC); | ||
if (!abc) | ||
throw Common::Exception("No such font \"%s\"", name.c_str()); | ||
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// Init the invalid char | ||
_invalid.dataX = 0; | ||
_invalid.dataY = 0; | ||
_invalid.width = 0; | ||
_invalid.spaceL = 0; | ||
_invalid.spaceR = 0; | ||
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_invalid.coords[0] = 0.0; | ||
_invalid.coords[1] = 0.0; | ||
_invalid.coords[2] = 0.0; | ||
_invalid.coords[3] = 0.0; | ||
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bool hasInvalid = false; | ||
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try { | ||
if (abc->size() != 524280) | ||
throw Common::Exception("Invalid font (%d)", abc->size()); | ||
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_base = abc->readByte(); | ||
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abc->skip(7); // Probably random garbage | ||
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// Read the ASCII character | ||
for (int i = 1; i < 128; i++) { | ||
Char &c = _ascii[i]; | ||
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readCharDesc(c, *abc); | ||
calcCharVertices(c); | ||
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// Points to the "invalid character" | ||
if (!hasInvalid && (c.dataX == 0) && (c.dataY == 0)) { | ||
_invalid = c; | ||
hasInvalid = true; | ||
} | ||
} | ||
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// Read the UTF16 extended characters | ||
for (int i = 128; i < 65535; i++) { | ||
Char c; | ||
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readCharDesc(c, *abc); | ||
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// Points to the "invalid character" | ||
if ((c.dataX == 0) && (c.dataY == 0)) { | ||
if (!hasInvalid) { | ||
calcCharVertices(c); | ||
_invalid = c; | ||
hasInvalid = true; | ||
} | ||
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continue; | ||
} | ||
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calcCharVertices(c); | ||
_extended.insert(std::make_pair(Common::UString::fromUTF16((uint16) i), c)); | ||
} | ||
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} catch (...) { | ||
delete abc; | ||
throw; | ||
} | ||
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delete abc; | ||
} | ||
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void ABCFont::readCharDesc(Char &c, Common::SeekableReadStream &abc) { | ||
uint32 offset = abc.readUint32LE(); | ||
byte plane = abc.readByte(); | ||
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c.spaceL = abc.readByte(); | ||
c.width = abc.readByte(); | ||
c.spaceR = abc.readByte(); | ||
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if (((offset % 1024) != 0) || (plane > 3)) | ||
throw Common::Exception("Invalid char data (%d, %d)", offset, plane); | ||
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c.dataX = plane * 32; | ||
c.dataY = (offset / 1024) * 32; | ||
} | ||
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void ABCFont::calcCharVertices(Char &c) { | ||
const float w = _texture->getWidth(); | ||
const float h = _texture->getHeight(); | ||
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const float vW = c.width; | ||
const float vH = 32.0; | ||
const float tW = vW / w; | ||
const float tH = vH / h; | ||
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const float tX = c.dataX / w; | ||
const float tY = c.dataY / h; | ||
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c.coords[0] = tX; | ||
c.coords[1] = 1.0 - tY; | ||
c.coords[2] = tX + tW; | ||
c.coords[3] = 1.0 - (tY + tH); | ||
} | ||
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const ABCFont::Char &ABCFont::findChar(uint32 c) const { | ||
if (Common::UString::isASCII(c)) | ||
return _ascii[c]; | ||
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std::map<uint32, Char>::const_iterator ch = _extended.find(c); | ||
if (ch == _extended.end()) | ||
return _invalid; | ||
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return ch->second; | ||
} | ||
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} // End of namespace Aurora | ||
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} // End of namespace Graphics |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,95 @@ | ||
/* xoreos - A reimplementation of BioWare's Aurora engine | ||
* | ||
* xoreos is the legal property of its developers, whose names can be | ||
* found in the AUTHORS file distributed with this source | ||
* distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 3 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
* | ||
* The Infinity, Aurora, Odyssey, Eclipse and Lycium engines, Copyright (c) BioWare corp. | ||
* The Electron engine, Copyright (c) Obsidian Entertainment and BioWare corp. | ||
*/ | ||
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/** @file graphics/aurora/abcfont.h | ||
* An ABC/SBM font, as used by Jade Empire. | ||
*/ | ||
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#ifndef GRAPHICS_AURORA_ABCFONT_H | ||
#define GRAPHICS_AURORA_ABCFONT_H | ||
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#include <map> | ||
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#include <OgreTexture.h> | ||
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#include "common/types.h" | ||
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#include "graphics/font.h" | ||
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#include "graphics/textureman.h" | ||
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namespace Common { | ||
class UString; | ||
class SeekableReadStream; | ||
} | ||
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namespace Graphics { | ||
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namespace Aurora { | ||
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/** An ABC/SBM font, as used by Jade Empire. */ | ||
class ABCFont : public Graphics::Font { | ||
public: | ||
ABCFont(const Common::UString &name); | ||
~ABCFont(); | ||
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float getWidth (uint32 c) const; | ||
float getHeight() const; | ||
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Ogre::Entity *createCharacter(uint32 c, float &width, float &height, const Common::UString &scene = "gui"); | ||
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private: | ||
/** A font character. */ | ||
struct Char { | ||
uint32 dataX; | ||
uint32 dataY; | ||
uint8 width; | ||
int8 spaceL; | ||
int8 spaceR; | ||
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float coords[4]; | ||
}; | ||
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Ogre::TexturePtr _texture; | ||
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uint8 _base; | ||
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Char _invalid; | ||
Char _ascii[128]; | ||
std::map<uint32, Char> _extended; | ||
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void load(const Common::UString &name); | ||
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void readCharDesc(Char &c, Common::SeekableReadStream &abc); | ||
void calcCharVertices(Char &c); | ||
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const Char &findChar(uint32 c) const; | ||
}; | ||
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} // End of namespace Aurora | ||
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} // End of namespace Graphics | ||
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#endif // GRAPHICS_AURORA_ABCFONT_H |
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