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KOTOR: Customize sounds in saveload menu, dialogs and equipment screen
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vkremianskii committed Jul 7, 2018
1 parent 2bfd388 commit ff30acf
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Showing 3 changed files with 4 additions and 0 deletions.
2 changes: 2 additions & 0 deletions src/engines/kotor/gui/dialog.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,8 @@ DialogGUIBase::DialogGUIBase(bool k2)
lbReplies->setPosition(-w / 2.0f, -hh, -1.0f);
lbReplies->setWidth(w);
lbReplies->setHeight(rh);
lbReplies->setSoundHoverItem("gui_actscroll");
lbReplies->setSoundClickItem("gui_actuse");

// Dialog entries in KotOR and KotOR II have invalid text color in
// GUI files. Override it with appropriate color for each game.
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1 change: 1 addition & 0 deletions src/engines/kotor/gui/ingame/menu_equ.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -66,6 +66,7 @@ MenuEquipment::MenuEquipment(Console *console)
lbItems->setHideScrollbar(false);
lbItems->setPadding(6);
lbItems->setItemBorderColor(0.0f, 0.0f, 0.0f, 0.0f);
lbItems->setSoundSelectItem("gui_actuse");
lbItems->createItemWidgets(5);
}
}
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1 change: 1 addition & 0 deletions src/engines/kotor/gui/saveload.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,7 @@ SaveLoadMenu::SaveLoadMenu(Module &module,
lbGames->setHideScrollbar(false);
lbGames->setPadding(3);
lbGames->setItemBorderColor(0.0f, 0.667969f, 0.988281f, 1.0f);
lbGames->setSoundSelectItem("gui_actscroll");
lbGames->createItemWidgets(6);

if (_type == kSaveLoadMenuTypeLoad) {
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