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If we're going to have a coop game with voice chat we'll need to punch through everyone's NAT. I'm planning on using http://4thline.org/projects/cling/ for this in the future.
The text was updated successfully, but these errors were encountered:
If we're going to have a coop game with voice chat we'll need to punch through everyone's NAT. I'm planning on using http://4thline.org/projects/cling/ for this in the future.
The text was updated successfully, but these errors were encountered: