#include <xtensor/xmanipulation.hpp> xt::xarray<int> a0 = 123; auto r1 = xt::atleast_1d(a0); xt::xarray<int> a1 = { 1, 2, 3 }; auto r2 = xt::atleast_2d(a1); auto r3 = xt::atleast_3d(a1); auto r4 = xt::atleast_Nd<4>(a1);
#include <xtensor/xmanipulation.hpp> xt::xarray<int> a = {{1, 2, 3}, {4, 5, 6}, {7, 8, 9}}; auto r0 = xt::expand_dims(a, 0); auto r1 = xt::expand_dims(a, 1); auto r2 = xt::expand_dims(a, 2);
#include <xtensor/xmanipulation.hpp> xt::xarray<int> a = {{1, 2, 3}, {4, 5, 6}, {7, 8, 9}}; auto f0 = xt::flip(a, 0); auto f1 = xt::flip(a, 1);
#include <xtensor/xmanipulation.hpp> xt::xarray<int> a = {{1, 2}, {3, 4}}; auto r0 = xt::repeat(a, 3, 1); auto r1 = xt::repeat(a, {1, 2}, 0);
#include <xtensor/xmanipulation.hpp> xt::xarray<int> a = {{1, 2, 3}, {4, 5, 6}, {7, 8, 9}}; auto t0 = xt::roll(a, 2); auto t1 = xt::roll(a, 2, 1);
#include <xtensor/xmanipulation.hpp> xt::xarray<int> a = {{1, 2, 3}, {4, 5, 6}, {7, 8, 9}}; auto r0 = xt::rot90<1>(a); auto r1 = xt::rot90<-2>(a); auto r2 = xt::rot90(a); auto r4 = xt::rot90(a, {-2, -1});
#include <xtensor/xmanipulation.hpp> xt::xarray<int> a = {{1, 2, 3}, {4, 5, 6}, {7, 8, 9}}; auto s0 = xt::split(a, 3); auto s1 = xt::split(a, 3, 1);
#include <xtensor/xmanipulation.hpp> xt::xarray<int> a = {{1, 2, 3, 4}, {5, 6, 7, 8}, {9, 10, 11, 12}}; auto res = xt::hsplit(a, 2);
#include <xtensor/xmanipulation.hpp> xt::xarray<int> a = {{1, 2, 3}, {4, 5, 6}, {7, 8, 9}, {10, 11, 12}}; auto res = xt::vsplit(a, 2);
#include <xtensor/xmanipulation.hpp> auto b = xt::xarray<double>::from_shape({3, 3, 1, 1, 2, 1, 3}); auto sq0 = xt::xqueeze(b); auto sq1 = squeeze(b, {2, 3}, check_policy::full()); auto sq2 = squeeze(b, 2);
#include <xtensor/xmanipulation.hpp> xt::xarray<int> a = {0, 0, 0, 1, 3, 0}; auto t0 = xt::trim_zeros(a); auto t1 = xt::trim_zeros(a, "b"); auto t2 = xt::trim_zeros(a, "f");