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render issue on very high atlas pressure #4534
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Thats what happens with the texual easing example, after the texture atlas did a 4 * 1024px page merge (see the log output at the right side, which tracks the number of atlas pages and the page sizes of the merge events): While the first page merges from 512 --> 1024 work now, the first attempt of a 1024 --> 2048 merge scrambles output. Edit: Seems only to happen in webgl, in canvas renderer the 1024 --> 2048 transition works. |
@Tyriar I think there is a bug somewhere in the quadmerge logic. While the early merged pages form a nice tree with good fill percentage, the late quadmerges are pretty empty: |
I think there's an issue open for this, just haven't got around to it as the chance it happens in practice is very low |
This was the issue I was thinking of #4351, guess we can track them separately |
Oh well #4351 looks like it might be the same as behind the webgl behavior for 1024 --> 2048 above. So yeah these are prolly 2 different issues still. |
See #4480 (comment).
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