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Add UnityIOCompression plugin to handle gzip compression + Enable gzi…
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…p compression
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Sebastien-XL committed Apr 9, 2018
1 parent 871a020 commit 06f23af
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Showing 36 changed files with 4,412 additions and 7,387 deletions.
78 changes: 78 additions & 0 deletions CotcSdk/CotcSdk-UniversalWindows/CotcSdk-UniversalWindows.csproj
Expand Up @@ -329,6 +329,84 @@
<Compile Include="..\Libs\LitJson\ParserToken.cs">
<Link>Libs\LitJson\ParserToken.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\BlockType.cs">
<Link>Libs\Unity.IO.Compression\BlockType.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\CompressionMode.cs">
<Link>Libs\Unity.IO.Compression\CompressionMode.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\CopyEncoder.cs">
<Link>Libs\Unity.IO.Compression\CopyEncoder.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\Crc32Helper.cs">
<Link>Libs\Unity.IO.Compression\Crc32Helper.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\DeflateInput.cs">
<Link>Libs\Unity.IO.Compression\DeflateInput.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\DeflaterManaged.cs">
<Link>Libs\Unity.IO.Compression\DeflaterManaged.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\DeflateStream.cs">
<Link>Libs\Unity.IO.Compression\DeflateStream.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\DeflateStreamAsyncResult.cs">
<Link>Libs\Unity.IO.Compression\DeflateStreamAsyncResult.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\FastEncoder.cs">
<Link>Libs\Unity.IO.Compression\FastEncoder.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\FastEncoderStatics.cs">
<Link>Libs\Unity.IO.Compression\FastEncoderStatics.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\FastEncoderWindow.cs">
<Link>Libs\Unity.IO.Compression\FastEncoderWindow.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\FileFormats.cs">
<Link>Libs\Unity.IO.Compression\FileFormats.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\GZipDecoder.cs">
<Link>Libs\Unity.IO.Compression\GZipDecoder.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\GZipStream.cs">
<Link>Libs\Unity.IO.Compression\GZipStream.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\GZipUtils.cs">
<Link>Libs\Unity.IO.Compression\GZipUtils.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\HuffmanTree.cs">
<Link>Libs\Unity.IO.Compression\HuffmanTree.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\IDeflater.cs">
<Link>Libs\Unity.IO.Compression\IDeflater.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\Inflater.cs">
<Link>Libs\Unity.IO.Compression\Inflater.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\InflaterState.cs">
<Link>Libs\Unity.IO.Compression\InflaterState.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\InputBuffer.cs">
<Link>Libs\Unity.IO.Compression\InputBuffer.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\InvalidDataException.cs">
<Link>Libs\Unity.IO.Compression\InvalidDataException.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\Match.cs">
<Link>Libs\Unity.IO.Compression\Match.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\MatchState.cs">
<Link>Libs\Unity.IO.Compression\MatchState.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\OutputBuffer.cs">
<Link>Libs\Unity.IO.Compression\OutputBuffer.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\OutputWindow.cs">
<Link>Libs\Unity.IO.Compression\OutputWindow.cs</Link>
</Compile>
<Compile Include="..\Libs\Unity.IO.Compression\SR.cs">
<Link>Libs\Unity.IO.Compression\SR.cs</Link>
</Compile>
<Compile Include="..\PlatformSpecific\HttpClient.cs">
<Link>PlatformSpecific\HttpClient.cs</Link>
</Compile>
Expand Down
26 changes: 26 additions & 0 deletions CotcSdk/CotcSdk.csproj
Expand Up @@ -117,6 +117,32 @@
<Compile Include="Libs\LitJson\JsonWriter.cs" />
<Compile Include="Libs\LitJson\Lexer.cs" />
<Compile Include="Libs\LitJson\ParserToken.cs" />
<Compile Include="Libs\Unity.IO.Compression\BlockType.cs" />
<Compile Include="Libs\Unity.IO.Compression\CompressionMode.cs" />
<Compile Include="Libs\Unity.IO.Compression\CopyEncoder.cs" />
<Compile Include="Libs\Unity.IO.Compression\Crc32Helper.cs" />
<Compile Include="Libs\Unity.IO.Compression\DeflateInput.cs" />
<Compile Include="Libs\Unity.IO.Compression\DeflaterManaged.cs" />
<Compile Include="Libs\Unity.IO.Compression\DeflateStream.cs" />
<Compile Include="Libs\Unity.IO.Compression\DeflateStreamAsyncResult.cs" />
<Compile Include="Libs\Unity.IO.Compression\FastEncoder.cs" />
<Compile Include="Libs\Unity.IO.Compression\FastEncoderStatics.cs" />
<Compile Include="Libs\Unity.IO.Compression\FastEncoderWindow.cs" />
<Compile Include="Libs\Unity.IO.Compression\FileFormats.cs" />
<Compile Include="Libs\Unity.IO.Compression\GZipDecoder.cs" />
<Compile Include="Libs\Unity.IO.Compression\GZipStream.cs" />
<Compile Include="Libs\Unity.IO.Compression\GZipUtils.cs" />
<Compile Include="Libs\Unity.IO.Compression\HuffmanTree.cs" />
<Compile Include="Libs\Unity.IO.Compression\IDeflater.cs" />
<Compile Include="Libs\Unity.IO.Compression\Inflater.cs" />
<Compile Include="Libs\Unity.IO.Compression\InflaterState.cs" />
<Compile Include="Libs\Unity.IO.Compression\InputBuffer.cs" />
<Compile Include="Libs\Unity.IO.Compression\InvalidDataException.cs" />
<Compile Include="Libs\Unity.IO.Compression\Match.cs" />
<Compile Include="Libs\Unity.IO.Compression\MatchState.cs" />
<Compile Include="Libs\Unity.IO.Compression\OutputBuffer.cs" />
<Compile Include="Libs\Unity.IO.Compression\OutputWindow.cs" />
<Compile Include="Libs\Unity.IO.Compression\SR.cs" />
<Compile Include="PlatformSpecific\HttpClient.cs" />
<Compile Include="PlatformSpecific\Interfaces\ILogger.cs" />
<Compile Include="PlatformSpecific\Interfaces\ISystemFunctions.cs" />
Expand Down
7 changes: 7 additions & 0 deletions CotcSdk/Libs/Unity.IO.Compression/BlockType.cs
@@ -0,0 +1,7 @@
namespace Unity.IO.Compression {
internal enum BlockType {
Uncompressed = 0,
Static = 1,
Dynamic = 2
}
}
7 changes: 7 additions & 0 deletions CotcSdk/Libs/Unity.IO.Compression/CompressionMode.cs
@@ -0,0 +1,7 @@
namespace Unity.IO.Compression
{
public enum CompressionMode {
Decompress = 0,
Compress = 1
}
}
70 changes: 70 additions & 0 deletions CotcSdk/Libs/Unity.IO.Compression/CopyEncoder.cs
@@ -0,0 +1,70 @@
namespace Unity.IO.Compression
{
using System;
using System.Diagnostics;

internal class CopyEncoder {

// padding for copy encoder formatting
// - 1 byte for header
// - 4 bytes for len, nlen
private const int PaddingSize = 5;

// max uncompressed deflate block size is 64K.
private const int MaxUncompressedBlockSize = 65536;


// null input means write an empty payload with formatting info. This is needed for the final block.
public void GetBlock(DeflateInput input, OutputBuffer output, bool isFinal) {
Debug.Assert(output != null);
Debug.Assert(output.FreeBytes >= PaddingSize);

// determine number of bytes to write
int count = 0;
if (input != null) {

// allow space for padding and bits not yet flushed to buffer
count = Math.Min(input.Count, output.FreeBytes - PaddingSize - output.BitsInBuffer);

// we don't expect the output buffer to ever be this big (currently 4K), but we'll check this
// just in case that changes.
if (count > MaxUncompressedBlockSize - PaddingSize) {
count = MaxUncompressedBlockSize - PaddingSize;
}
}

// write header and flush bits
if (isFinal) {
output.WriteBits(FastEncoderStatics.BFinalNoCompressionHeaderBitCount,
FastEncoderStatics.BFinalNoCompressionHeader);
}
else {
output.WriteBits(FastEncoderStatics.NoCompressionHeaderBitCount,
FastEncoderStatics.NoCompressionHeader);
}

// now we're aligned
output.FlushBits();

// write len, nlen
WriteLenNLen((ushort)count, output);

// write uncompressed bytes
if (input != null && count > 0) {
output.WriteBytes(input.Buffer, input.StartIndex, count);
input.ConsumeBytes(count);
}

}

private void WriteLenNLen(ushort len, OutputBuffer output) {

// len
output.WriteUInt16(len);

// nlen
ushort onesComp = (ushort)(~(ushort)len);
output.WriteUInt16(onesComp);
}
}
}
88 changes: 88 additions & 0 deletions CotcSdk/Libs/Unity.IO.Compression/Crc32Helper.cs
@@ -0,0 +1,88 @@
// Copyright (c) Microsoft Corporation. All rights reserved.
namespace Unity.IO.Compression
{
using System.Diagnostics;


internal static class Crc32Helper
{

// Table for CRC calculation
static readonly uint[] crcTable = new uint[256] {
0x00000000u, 0x77073096u, 0xee0e612cu, 0x990951bau, 0x076dc419u,
0x706af48fu, 0xe963a535u, 0x9e6495a3u, 0x0edb8832u, 0x79dcb8a4u,
0xe0d5e91eu, 0x97d2d988u, 0x09b64c2bu, 0x7eb17cbdu, 0xe7b82d07u,
0x90bf1d91u, 0x1db71064u, 0x6ab020f2u, 0xf3b97148u, 0x84be41deu,
0x1adad47du, 0x6ddde4ebu, 0xf4d4b551u, 0x83d385c7u, 0x136c9856u,
0x646ba8c0u, 0xfd62f97au, 0x8a65c9ecu, 0x14015c4fu, 0x63066cd9u,
0xfa0f3d63u, 0x8d080df5u, 0x3b6e20c8u, 0x4c69105eu, 0xd56041e4u,
0xa2677172u, 0x3c03e4d1u, 0x4b04d447u, 0xd20d85fdu, 0xa50ab56bu,
0x35b5a8fau, 0x42b2986cu, 0xdbbbc9d6u, 0xacbcf940u, 0x32d86ce3u,
0x45df5c75u, 0xdcd60dcfu, 0xabd13d59u, 0x26d930acu, 0x51de003au,
0xc8d75180u, 0xbfd06116u, 0x21b4f4b5u, 0x56b3c423u, 0xcfba9599u,
0xb8bda50fu, 0x2802b89eu, 0x5f058808u, 0xc60cd9b2u, 0xb10be924u,
0x2f6f7c87u, 0x58684c11u, 0xc1611dabu, 0xb6662d3du, 0x76dc4190u,
0x01db7106u, 0x98d220bcu, 0xefd5102au, 0x71b18589u, 0x06b6b51fu,
0x9fbfe4a5u, 0xe8b8d433u, 0x7807c9a2u, 0x0f00f934u, 0x9609a88eu,
0xe10e9818u, 0x7f6a0dbbu, 0x086d3d2du, 0x91646c97u, 0xe6635c01u,
0x6b6b51f4u, 0x1c6c6162u, 0x856530d8u, 0xf262004eu, 0x6c0695edu,
0x1b01a57bu, 0x8208f4c1u, 0xf50fc457u, 0x65b0d9c6u, 0x12b7e950u,
0x8bbeb8eau, 0xfcb9887cu, 0x62dd1ddfu, 0x15da2d49u, 0x8cd37cf3u,
0xfbd44c65u, 0x4db26158u, 0x3ab551ceu, 0xa3bc0074u, 0xd4bb30e2u,
0x4adfa541u, 0x3dd895d7u, 0xa4d1c46du, 0xd3d6f4fbu, 0x4369e96au,
0x346ed9fcu, 0xad678846u, 0xda60b8d0u, 0x44042d73u, 0x33031de5u,
0xaa0a4c5fu, 0xdd0d7cc9u, 0x5005713cu, 0x270241aau, 0xbe0b1010u,
0xc90c2086u, 0x5768b525u, 0x206f85b3u, 0xb966d409u, 0xce61e49fu,
0x5edef90eu, 0x29d9c998u, 0xb0d09822u, 0xc7d7a8b4u, 0x59b33d17u,
0x2eb40d81u, 0xb7bd5c3bu, 0xc0ba6cadu, 0xedb88320u, 0x9abfb3b6u,
0x03b6e20cu, 0x74b1d29au, 0xead54739u, 0x9dd277afu, 0x04db2615u,
0x73dc1683u, 0xe3630b12u, 0x94643b84u, 0x0d6d6a3eu, 0x7a6a5aa8u,
0xe40ecf0bu, 0x9309ff9du, 0x0a00ae27u, 0x7d079eb1u, 0xf00f9344u,
0x8708a3d2u, 0x1e01f268u, 0x6906c2feu, 0xf762575du, 0x806567cbu,
0x196c3671u, 0x6e6b06e7u, 0xfed41b76u, 0x89d32be0u, 0x10da7a5au,
0x67dd4accu, 0xf9b9df6fu, 0x8ebeeff9u, 0x17b7be43u, 0x60b08ed5u,
0xd6d6a3e8u, 0xa1d1937eu, 0x38d8c2c4u, 0x4fdff252u, 0xd1bb67f1u,
0xa6bc5767u, 0x3fb506ddu, 0x48b2364bu, 0xd80d2bdau, 0xaf0a1b4cu,
0x36034af6u, 0x41047a60u, 0xdf60efc3u, 0xa867df55u, 0x316e8eefu,
0x4669be79u, 0xcb61b38cu, 0xbc66831au, 0x256fd2a0u, 0x5268e236u,
0xcc0c7795u, 0xbb0b4703u, 0x220216b9u, 0x5505262fu, 0xc5ba3bbeu,
0xb2bd0b28u, 0x2bb45a92u, 0x5cb36a04u, 0xc2d7ffa7u, 0xb5d0cf31u,
0x2cd99e8bu, 0x5bdeae1du, 0x9b64c2b0u, 0xec63f226u, 0x756aa39cu,
0x026d930au, 0x9c0906a9u, 0xeb0e363fu, 0x72076785u, 0x05005713u,
0x95bf4a82u, 0xe2b87a14u, 0x7bb12baeu, 0x0cb61b38u, 0x92d28e9bu,
0xe5d5be0du, 0x7cdcefb7u, 0x0bdbdf21u, 0x86d3d2d4u, 0xf1d4e242u,
0x68ddb3f8u, 0x1fda836eu, 0x81be16cdu, 0xf6b9265bu, 0x6fb077e1u,
0x18b74777u, 0x88085ae6u, 0xff0f6a70u, 0x66063bcau, 0x11010b5cu,
0x8f659effu, 0xf862ae69u, 0x616bffd3u, 0x166ccf45u, 0xa00ae278u,
0xd70dd2eeu, 0x4e048354u, 0x3903b3c2u, 0xa7672661u, 0xd06016f7u,
0x4969474du, 0x3e6e77dbu, 0xaed16a4au, 0xd9d65adcu, 0x40df0b66u,
0x37d83bf0u, 0xa9bcae53u, 0xdebb9ec5u, 0x47b2cf7fu, 0x30b5ffe9u,
0xbdbdf21cu, 0xcabac28au, 0x53b39330u, 0x24b4a3a6u, 0xbad03605u,
0xcdd70693u, 0x54de5729u, 0x23d967bfu, 0xb3667a2eu, 0xc4614ab8u,
0x5d681b02u, 0x2a6f2b94u, 0xb40bbe37u, 0xc30c8ea1u, 0x5a05df1bu,
0x2d02ef8du
};

// Calculate CRC based on the old CRC and the new bytes
// See RFC1952 for details.
static public uint UpdateCrc32(uint crc32, byte[] buffer, int offset, int length)
{
Debug.Assert((buffer != null) && (offset >= 0) && (length >= 0)
&& (offset <= buffer.Length - length), "check the caller");

crc32 ^= 0xffffffffU;

while (--length >= 0)
{
crc32 = crcTable[(crc32 ^ buffer[offset++]) & 0xFF] ^ (crc32 >> 8);
}

crc32 ^= 0xffffffffU;
return crc32;
}


}


}
61 changes: 61 additions & 0 deletions CotcSdk/Libs/Unity.IO.Compression/DeflateInput.cs
@@ -0,0 +1,61 @@
namespace Unity.IO.Compression {
using System.Diagnostics;

internal class DeflateInput {
private byte[] buffer;
private int count;
private int startIndex;

internal byte[] Buffer {
get {
return buffer;
}
set {
buffer = value;
}
}

internal int Count {
get {
return count;
}
set {
count = value;
}
}

internal int StartIndex {
get {
return startIndex;
}
set {
startIndex = value;
}
}

internal void ConsumeBytes(int n) {
Debug.Assert(n <= count, "Should use more bytes than what we have in the buffer");
startIndex += n;
count -= n;
Debug.Assert(startIndex + count <= buffer.Length, "Input buffer is in invalid state!");
}

internal InputState DumpState() {
InputState savedState;
savedState.count = count;
savedState.startIndex = startIndex;
return savedState;
}

internal void RestoreState(InputState state) {
count = state.count;
startIndex = state.startIndex;
}

internal struct InputState {
internal int count;
internal int startIndex;
}
}

}

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